private TextLanguage makeTextLanguage(string language, List <string> dictionary, int languageWeight, int dictionaryWeight) { // Create new TextLanguage object LanguageDatabase languageDatabase = Engine.CreateLanguageDatabase(); TextLanguage Language = languageDatabase.CreateTextLanguage(); if (language != null) { // Copy all attributes from predefined language Language.CopyFrom(Engine.PredefinedLanguages.Find(language).TextLanguage); Language.InternalName = "SampleTextLanguage"; } else { Language.CopyFrom(Engine.PredefinedLanguages.Find("English").TextLanguage); } // Bind new dictionary to first (and single) BaseLanguage object within TextLanguage //BaseLanguage baseLanguage = Language.BaseLanguages[0]; BaseLanguage baseLanguage = Language.BaseLanguages[0]; // Change internal dictionary name to user-defined baseLanguage.InternalName = "SampleBaseLanguage"; //set custom doctionary for base language setDictionary(language, baseLanguage, dictionary, languageWeight, dictionaryWeight); return(Language); }
public void SetItemsTransport() { for (int i = 0; i < timeItems.Length; i++) { string sTime = timeItems[i].transform.GetChild(1 + i % 2).GetComponentInChildren <TextMeshProUGUI>().text; nowDay.time[i] = sTime; } int itemIndex = 0; for (int i = 0; i < 7; i++) { GameObject target = transportItems[itemIndex].gameObject; if (nowDay.activitiesOn[i]) { TextLanguage tl = mainItems[i].GetComponentInChildren <TextLanguage>(); target.GetComponentInChildren <TextLanguage>().SetTo(tl); itemIndex++; target.SetActive(true); } } //print("itemIndex: "+itemIndex.ToString()); for (int i = itemIndex; i < 7; i++) { transportItems[i].gameObject.SetActive(false); } }
public void SetCarpetaEspecial() { inputfield.gameObject.SetActive(false); botonBorrar.SetActive(false); TextLanguage _txtLanguage = nombreCarpetaText.gameObject.AddComponent <TextLanguage>(); _txtLanguage.SetText("SIN CARPETA", AppController.Idiomas.Español); _txtLanguage.SetText("WITHOUT FOLDER", AppController.Idiomas.Ingles); }
public override IDictionary <string, object?> GetMeta(TextLanguage resource) { base.GetMeta(resource); return(new Dictionary <string, object?> { ["Notice"] = NoticeText }); }
public async Task Cannot_create_resource_for_existing_client_generated_ID() { // Arrange TextLanguage existingLanguage = _fakers.TextLanguage.Generate(); existingLanguage.Id = Guid.NewGuid(); TextLanguage languageToCreate = _fakers.TextLanguage.Generate(); languageToCreate.Id = existingLanguage.Id; await _testContext.RunOnDatabaseAsync(async dbContext => { dbContext.TextLanguages.Add(languageToCreate); await dbContext.SaveChangesAsync(); }); var requestBody = new { atomic__operations = new[] { new { op = "add", data = new { type = "textLanguages", id = languageToCreate.StringId, attributes = new { isoCode = languageToCreate.IsoCode } } } } }; const string route = "/operations"; // Act (HttpResponseMessage httpResponse, ErrorDocument responseDocument) = await _testContext.ExecutePostAtomicAsync <ErrorDocument>(route, requestBody); // Assert httpResponse.Should().HaveStatusCode(HttpStatusCode.Conflict); responseDocument.Errors.Should().HaveCount(1); Error error = responseDocument.Errors[0]; error.StatusCode.Should().Be(HttpStatusCode.Conflict); error.Title.Should().Be("Another resource with the specified ID already exists."); error.Detail.Should().Be($"Another resource of type 'textLanguages' with ID '{languageToCreate.StringId}' already exists."); error.Source.Pointer.Should().Be("/atomic:operations[0]"); }
public async Task Returns_top_level_meta_in_update_resource_with_side_effects() { // Arrange TextLanguage existingLanguage = _fakers.TextLanguage.Generate(); await _testContext.RunOnDatabaseAsync(async dbContext => { dbContext.TextLanguages.Add(existingLanguage); await dbContext.SaveChangesAsync(); }); var requestBody = new { atomic__operations = new[] { new { op = "update", data = new { type = "textLanguages", id = existingLanguage.StringId, attributes = new { } } } } }; const string route = "/operations"; // Act (HttpResponseMessage httpResponse, AtomicOperationsDocument responseDocument) = await _testContext.ExecutePostAtomicAsync <AtomicOperationsDocument>(route, requestBody); // Assert httpResponse.Should().HaveStatusCode(HttpStatusCode.OK); responseDocument.Meta.Should().HaveCount(3); responseDocument.Meta["license"].Should().Be("MIT"); responseDocument.Meta["projectUrl"].Should().Be("https://github.com/json-api-dotnet/JsonApiDotNetCore/"); string[] versionArray = ((IEnumerable <JToken>)responseDocument.Meta["versions"]).Select(token => token.ToString()).ToArray(); versionArray.Should().HaveCount(4); versionArray.Should().Contain("v4.0.0"); versionArray.Should().Contain("v3.1.0"); versionArray.Should().Contain("v2.5.2"); versionArray.Should().Contain("v1.3.1"); }
protected override void Seed(ThaContext context) { // Seed code goes here... var dkLan = new Language { Country = "Denmark", ISO = "DK" }; var usLan = new Language { Country = "USA", ISO = "US" }; var enLan = new Language { Country = "Britain", ISO = "EN" }; context.Languages.Add(dkLan); context.Languages.Add(usLan); context.Languages.Add(enLan); var firstTextDK = new TextLanguage { Language = dkLan, Description = "Smølfer er blå", Title = "Smølferne" }; var firstTextUS = new TextLanguage { Language = usLan, Description = "Smurfs are Blue", Title = "Smurfs" }; var firstTextEN = new TextLanguage { Language = enLan, Description = "Smurfs are Blue, and a Cup of TEA", Title = "Smurfs, and a Cup of TEA" }; var smurfText = new Text() { Languages = new List <TextLanguage> { firstTextDK, firstTextUS, firstTextEN } }; context.Texts.Add(smurfText); context.GlobalGoals.Add(new GlobalGoal() { Translation = smurfText }); context.SaveChanges(); base.Seed(context); }
public async Task Can_create_resource_with_client_generated_guid_ID_having_side_effects() { // Arrange TextLanguage newLanguage = _fakers.TextLanguage.Generate(); newLanguage.Id = Guid.NewGuid(); var requestBody = new { atomic__operations = new[] { new { op = "add", data = new { type = "textLanguages", id = newLanguage.StringId, attributes = new { isoCode = newLanguage.IsoCode } } } } }; const string route = "/operations"; // Act (HttpResponseMessage httpResponse, AtomicOperationsDocument responseDocument) = await _testContext.ExecutePostAtomicAsync <AtomicOperationsDocument>(route, requestBody); // Assert httpResponse.Should().HaveStatusCode(HttpStatusCode.OK); responseDocument.Results.Should().HaveCount(1); responseDocument.Results[0].SingleData.Should().NotBeNull(); responseDocument.Results[0].SingleData.Type.Should().Be("textLanguages"); responseDocument.Results[0].SingleData.Attributes["isoCode"].Should().Be(newLanguage.IsoCode); responseDocument.Results[0].SingleData.Attributes.Should().NotContainKey("concurrencyToken"); responseDocument.Results[0].SingleData.Relationships.Should().NotBeEmpty(); await _testContext.RunOnDatabaseAsync(async dbContext => { TextLanguage languageInDatabase = await dbContext.TextLanguages.FirstWithIdAsync(newLanguage.Id); languageInDatabase.IsoCode.Should().Be(newLanguage.IsoCode); }); }
public TextLanguage GetCurrentDialogueText() { LanguageTag currentLanguage = LanguageManager.Instance.currentLanguage; foreach (TextLanguage dialogueText in dialogueTexts) { if (dialogueText.language == currentLanguage) { currentDialogueText = dialogueText; break; } } return(currentDialogueText); }
public string GetCurrentText() { LanguageTag currentLanguage = LanguageManager.Instance.currentLanguage; foreach (TextLanguage text in texts) { if (text.language == currentLanguage) { currentDialogueText = text; break; } } return(currentDialogueText.sentences[0]); }
public void SetMenu(List <string> opciones, string categoria, AppController.Idiomas idioma) { CanvasController.instance.retrocesoPausado = true; for (int i = 0; i < opciones.Count; i++) { GameObject go = Instantiate(opcionPrefab, parentTransformOpciones, false); go.SetActive(true); TextLanguage textLanguage = go.GetComponentInChildren <TextLanguage>(); textLanguage.SetText(opciones[i], idioma); } nombreCategoria.text = categoria; CanvasController.instance.botonDespliegueMenu.SetActive(false); }
private void SetRecognitionParameters(string language, PageProcessingParams pageProcessingParams, List <string> dictionary, int languageWeight, int dictionaryWeight) { RecognizerParams recognizingParams = pageProcessingParams.RecognizerParams ?? engine.CreateRecognizerParams(); pageProcessingParams.RecognizerParams = recognizingParams; if (dictionary != null) { TextLanguage textLanguage = makeTextLanguage(language, dictionary, languageWeight, dictionaryWeight); recognizingParams.TextLanguage = textLanguage; } else { recognizingParams.WritingStyle = GetWritingSyle(language); recognizingParams.SetPredefinedTextLanguage(language); } }
/// <summary> /// Reads the HTML file filename and sets its filtered /// contents into the cloud. /// Returns true, if successful. /// </summary> /// <param name="filename"></param> /// <returns></returns> public bool ReadHTMLFile(string filename, TextLanguage language) { SortedList <string, TagCloud.TagCloudControl.StringItem> sc = new SortedList <string, TagCloud.TagCloudControl.StringItem>(); ClearAllItems(); if (TagCloud.TXTHandling.ReadHTMLFile(out sc, filename, language)) { // insert the read items into the StringCollection AddItem(sc); return(true); } else { return(false); } }
public void SetMenu(List <string> opcionesEspañol, List <string> opcionesIngles, string nombreCategoria_, InputPrefabEspecial input) { Debug.Log("OPCIONES: " + opcionesEspañol.Count); CanvasController.instance.retrocesoPausado = true; for (int i = 0; i < opcionesEspañol.Count; i++) { GameObject go = Instantiate(opcionPrefab, parentTransformOpciones, false); go.SetActive(true); TextLanguage textLanguage = go.GetComponentInChildren <TextLanguage>(); textLanguage.SetText(opcionesEspañol[i], AppController.Idiomas.Español); textLanguage.SetText(opcionesIngles[i], AppController.Idiomas.Ingles); } nombreCategoria.text = nombreCategoria_; inputEspecial = input; }
public void SetItemsEnd() { for (int i = 0; i < transportItems.Length; i++) { string sTransport = transportItems[i].transform.GetChild(1 + i % 2).GetComponentInChildren <TextMeshProUGUI>().text; //to do change language on dropdown nowDay.transportGreek[i] = sTransport; nowDay.transportEnglish[i] = sTransport; } int itemIndex = 0; for (int i = 0; i < 7; i++) { GameObject target = endItems[itemIndex].gameObject; if (nowDay.activitiesOn[i]) { string messageGreek = ""; string messageEnglish = ""; TextLanguage tl; tl = mainItems[i].GetComponentInChildren <TextLanguage>(); messageGreek += tl.textGreek; messageEnglish += tl.textEnglish; string withCoffeeGreek = nowDay.coffee[itemIndex] ? " - με καφέ" : ""; string withCoffeeEngish = nowDay.coffee[itemIndex] ? " - with coffee" : ""; messageGreek += withCoffeeGreek; messageEnglish += withCoffeeEngish; messageGreek += " - " + nowDay.time[itemIndex]; messageEnglish += " - " + nowDay.time[itemIndex]; messageGreek += " - " + nowDay.transportGreek[itemIndex]; messageEnglish += " - " + nowDay.transportEnglish[itemIndex]; TextLanguage targetTL = target.GetComponentInChildren <TextLanguage>(); targetTL.textGreek = messageGreek; targetTL.textEnglish = messageEnglish; targetTL.SetLanguage(); itemIndex++; target.SetActive(true); } } //print("itemIndex: "+itemIndex.ToString()); for (int i = itemIndex; i < 7; i++) { endItems[i].gameObject.SetActive(false); } }
public void Setup(TextLanguage cTitleTL, int cAmount, string cPrice) { sample = false; //Items.Add(this); titleTL.textGreek = cTitleTL.textGreek; titleTL.textEnglish = cTitleTL.textEnglish; titleTL.SetLanguage(); //titleText.text = TextLanguageManager.language; amount = cAmount; amountText.text = "X" + amount.ToString(); string[] s1 = cPrice.Split(' '); priceOne = 0; float.TryParse(s1[1].Substring(0, s1[1].Length - 1), NumberStyles.Float, CultureInfo.InvariantCulture, out priceOne); priceOneText.text = priceOne.ToString("F2") + "€"; price = amount * priceOne; priceText.text = price.ToString("F2") + "€"; gameObject.SetActive(true); }
static void Main(string[] args) { var context = new ThaContext(); var global = context.GlobalGoals .Include(gg => gg.Translation.Languages) .FirstOrDefault(gg => gg.Id == 1); var ggText = global.Translation.Languages .FirstOrDefault(l => l.LanguageISO == "US"); Console.WriteLine("descr: " + ggText.Description); Console.WriteLine("title: " + ggText.Title); var title = "Lækkert lækkert sted"; var description = "Der var sovs"; var ISO = "DK"; var contextSave = new ThaContext(); var lang = contextSave.Languages .FirstOrDefault(l => l.ISO == ISO); var textLanguage = new TextLanguage() { Language = lang, Title = title, Description = description }; var dkGlobalGoal = new GlobalGoal() { Translation = new Text() { Languages = new List <TextLanguage>() { textLanguage } } }; contextSave.GlobalGoals.Add(dkGlobalGoal); contextSave.SaveChanges(); Console.WriteLine("Waiting!!!!"); Console.ReadLine(); }
public async Task Returns_resource_meta_in_update_resource_with_side_effects() { // Arrange TextLanguage existingLanguage = _fakers.TextLanguage.Generate(); await _testContext.RunOnDatabaseAsync(async dbContext => { dbContext.TextLanguages.Add(existingLanguage); await dbContext.SaveChangesAsync(); }); var requestBody = new { atomic__operations = new[] { new { op = "update", data = new { type = "textLanguages", id = existingLanguage.StringId, attributes = new { } } } } }; const string route = "/operations"; // Act (HttpResponseMessage httpResponse, AtomicOperationsDocument responseDocument) = await _testContext.ExecutePostAtomicAsync <AtomicOperationsDocument>(route, requestBody); // Assert httpResponse.Should().HaveStatusCode(HttpStatusCode.OK); responseDocument.Results.Should().HaveCount(1); responseDocument.Results[0].SingleData.Meta.Should().HaveCount(1); responseDocument.Results[0].SingleData.Meta["Notice"].Should().Be(TextLanguageMetaDefinition.NoticeText); }
public void SetItemsTime() { int itemIndex = 0; for (int i = 0; i < 7; i++) { GameObject target = timeItems[itemIndex].gameObject; if (nowDay.activitiesOn[i]) { TextLanguage tl = mainItems[i].GetComponentInChildren <TextLanguage>(); target.GetComponentInChildren <TextLanguage>().SetTo(tl); itemIndex++; target.SetActive(true); } } //print("itemIndex: "+itemIndex.ToString()); for (int i = itemIndex; i < 7; i++) { timeItems[i].gameObject.SetActive(false); } }
public void CarregaXML() { Debug.Log("CarregaXML Inicio"); texts.Clear(); TextAsset languageXML = (TextAsset)Resources.Load("Languages/language_" + language); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(languageXML.text); XmlNodeList textsList = xmlDoc.GetElementsByTagName("text"); foreach (XmlNode node in textsList) { XmlNodeList textContent = node.ChildNodes; textLanguageObj = new TextLanguage(); foreach (XmlNode item in textContent) { if (item.Name == "id") { textLanguageObj.Id = item.InnerText; } if (item.Name == "content") { textLanguageObj.Content = item.InnerText; } } texts.Add(textLanguageObj); } Debug.Log("CarregaXML Fim"); if (Application.loadedLevelName != "Menu") { Invoke("CarregarTelaMenu", 2f); } }
public void OpenDay(CalenderDay day) { nowDay = day; OpenPanel(0); Toggle2[] toggles = dayCanvas.GetComponentsInChildren <Toggle2>(true) as Toggle2[]; foreach (Toggle2 toggle in toggles) { toggle.Set(false); } activityEnabled = new bool[7]; for (int i = 0; i < activityEnabled.Length; i++) { if (nowDay.isCompleted && nowDay.activities.Count > i) { activityEnabled[i] = true; } else { activityEnabled[i] = false; } } string newTextEnglish = ((Weekday)day.weekday).ToString() + " " + day.day + " March"; string newTextGreek = ((WeekdayGreek)day.weekday).ToString() + " " + day.day + " Μαρτίου"; TextLanguage tl = cw1DayTitleText.GetComponent <TextLanguage>(); tl.textGreek = newTextGreek; tl.textEnglish = newTextEnglish; tl.SetLanguage(); dayCanvas.SetActive(true); }
public void SetTo(TextLanguage other) { textGreek = other.textGreek; textEnglish = other.textEnglish; SetLanguage(); }
public async Task Update_resource_with_side_effects_returns_absolute_links() { // Arrange TextLanguage existingLanguage = _fakers.TextLanguage.Generate(); RecordCompany existingCompany = _fakers.RecordCompany.Generate(); await _testContext.RunOnDatabaseAsync(async dbContext => { dbContext.AddRange(existingLanguage, existingCompany); await dbContext.SaveChangesAsync(); }); var requestBody = new { atomic__operations = new object[] { new { op = "update", data = new { type = "textLanguages", id = existingLanguage.StringId, attributes = new { } } }, new { op = "update", data = new { type = "recordCompanies", id = existingCompany.StringId, attributes = new { } } } } }; const string route = "/operations"; // Act (HttpResponseMessage httpResponse, AtomicOperationsDocument responseDocument) = await _testContext.ExecutePostAtomicAsync <AtomicOperationsDocument>(route, requestBody); // Assert httpResponse.Should().HaveStatusCode(HttpStatusCode.OK); responseDocument.Results.Should().HaveCount(2); string languageLink = HostPrefix + "/textLanguages/" + existingLanguage.StringId; ResourceObject singleData1 = responseDocument.Results[0].SingleData; singleData1.Should().NotBeNull(); singleData1.Links.Should().NotBeNull(); singleData1.Links.Self.Should().Be(languageLink); singleData1.Relationships.Should().NotBeEmpty(); singleData1.Relationships["lyrics"].Links.Should().NotBeNull(); singleData1.Relationships["lyrics"].Links.Self.Should().Be(languageLink + "/relationships/lyrics"); singleData1.Relationships["lyrics"].Links.Related.Should().Be(languageLink + "/lyrics"); string companyLink = HostPrefix + "/recordCompanies/" + existingCompany.StringId; ResourceObject singleData2 = responseDocument.Results[1].SingleData; singleData2.Should().NotBeNull(); singleData2.Links.Should().NotBeNull(); singleData2.Links.Self.Should().Be(companyLink); singleData2.Relationships.Should().NotBeEmpty(); singleData2.Relationships["tracks"].Links.Should().NotBeNull(); singleData2.Relationships["tracks"].Links.Self.Should().Be(companyLink + "/relationships/tracks"); singleData2.Relationships["tracks"].Links.Related.Should().Be(companyLink + "/tracks"); }
private void SeperateOneDbText(DocumentModifier docMdf, DBText txt, BlockTableRecord btr) { var txtStr = txt.TextString; if (txtStr.Length == 0) { return; } // if (txtStr.Length == 1) return; // 单行文字中至少有一个字符 bool lasteIsEng = (int)txtStr[0] < 127; TextLanguage curTextLanguage = new TextLanguage(isEng: lasteIsEng); var sepTexts = new List <TextLanguage> { curTextLanguage }; // 分割好的文字 for (int i = 0; i < txtStr.Length; i++) { char c = txtStr[i]; // 如果是空格,则保持其前面的中英文类型 if (char.IsWhiteSpace(c)) { curTextLanguage.Append(c); } // 1、用ASCII码判断:在 ASCII码表中,英文的范围是0 - 127,而汉字则是大于127。 else if ((int)c > 127) // 说明是中文 { if (lasteIsEng) { curTextLanguage = new TextLanguage(false); sepTexts.Add(curTextLanguage); // } curTextLanguage.Append(c); lasteIsEng = false; } else // 说明是英文 { if (!lasteIsEng) { curTextLanguage = new TextLanguage(true); sepTexts.Add(curTextLanguage); // } curTextLanguage.Append(c); lasteIsEng = true; } } // ------------- 对分割好的文字进行处理 double selfMoveY; double nextMoveX; var firstT = sepTexts[0]; if (sepTexts.Count == 1) { // 只修改字高,不修改定位 txt.UpgradeOpen(); txt.Height = GetStringHeight(firstT._isEng, out nextMoveX, out selfMoveY); txt.DowngradeOpen(); } else if (sepTexts.Count > 1) { DBText leftTxt = txt; DBText rightTxt; Point3d oriLeftBottom = leftTxt.Position; // 全部文本的最左下角点 // 先处理第一批字符 leftTxt.UpgradeOpen(); leftTxt.TextString = firstT.Text; // 将对齐方式转换为默认的左对齐 leftTxt.SetAlignment(); // leftTxt.Height = GetStringHeight(firstT._isEng, out nextMoveX, out selfMoveY); leftTxt.Position = new Point3d(oriLeftBottom.X, oriLeftBottom.Y + selfMoveY, oriLeftBottom.Z); // GetStringWidth(firstT._isEng, firstT.Text.Length, originalHeight, widthFactor); leftTxt.DowngradeOpen(); // var leftWidth = 0.0; // GetTextWidth(leftTxt); // 左侧文本的左下角点到全部文本最左下角点的距离 var rota = leftTxt.Rotation; var thisMoveX = nextMoveX; Point3d startPosition;; // 字符末端的坐标 // 处理后面的字符串 for (int i = 1; i < sepTexts.Count; i++) { var tl = sepTexts[i]; rightTxt = leftTxt.GetTransformedCopy(Matrix3d.Identity) as DBText; rightTxt.TextString = tl.Text; rightTxt.Height = GetStringHeight(tl._isEng, out nextMoveX, out selfMoveY); startPosition = GetStartPosition(oriLeftBottom, ref leftWidth, leftTxt, rota, thisMoveX, selfMoveY); rightTxt.Position = startPosition; // thisMoveX = nextMoveX; leftTxt = rightTxt; // GetStringWidth(tl._isEng, tl.Text.Length, originalHeight, widthFactor); // 添加到数据库中 btr.AppendEntity(rightTxt); docMdf.acTransaction.AddNewlyCreatedDBObject(rightTxt, true); } } }