public void StartSequence()
 {
     if (current == null)
     {
         this.currIdx = 0;
         this.current = textosIntro[currIdx];
         textosIntro[currIdx].gameObject.SetActive(true);
         this.started = true;
     }
 }
    public void PassNext()
    {
        //if (currIdx + 1 < textosIntro.Count)
        //{
        currIdx++;
        this.current = textosIntro[currIdx];
        this.current.gameObject.SetActive(true);

        //}


        textosIntro[currIdx - 1].gameObject.SetActive(false);
    }