public void DisplayText(string textToDisplay)
        {
            textWrapper.linesPerTextbox = textSettings.linesPerTextbox;
            IList <string> readyToDisplay = WrapText(textToDisplay) as List <string>;

            textDisplayer.textSettings = textSettings;
            textDisplayer.DisplayText(readyToDisplay);
        }
    public void ShowText(string tag, string text, string color)
    {
        if (textDisplayer == null)
        {
            throw new Exception("No text displayer in current scene");
        }
        else
        {
            Color myColor = Color.clear;
            ColorUtility.TryParseHtmlString(color, out myColor);

            textDisplayer.ChangeColor(myColor);
            textDisplayer.DisplayText(tag, text);
        }
    }
    public void ShowWarning(string warnMsg, int duration)
    {
        warning.SetActive(true);
        TextDisplayer warnText = warning.GetComponent <TextDisplayer>();

        warnText.DisplayText("warning", warnMsg);

        DoIn(new EventBase(() => { warnText.ClearText();
                                   warning.SetActive(false); }), duration);
    }
示例#4
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    IEnumerator Start()
    {
        //this is a coroutine which can be used to display words via the text displayer

        //for example:
        string[] stimuli = new string[] { "Apple", "Banana", "Pear" };
        for (int i = 0; i < stimuli.Length; i++)
        {
            textDisplayer.DisplayText("fruit stimulus", stimuli [i]);
            yield return(new WaitForSecondsRealtime(1));

            textDisplayer.ClearText();
            yield return(new WaitForSecondsRealtime(1));
        }
    }
    public override void Notify(Exception e)
    {
        Debug.Log("Popup now displayed... invisibly");
        Debug.Log(e);

        // FIXME
        warning.SetActive(true);
        TextDisplayer warnText = warning.GetComponent <TextDisplayer>();

        warnText.DisplayText("warning", e.Message);


        DoIn(new EventBase(() => { warnText.ClearText();
                                   warning.SetActive(false); }), 5000);
    }
示例#6
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    protected IEnumerator PressAnyKey(string displayText, KeyCode[] keyCodes, TextDisplayer pressAnyTextDisplayer)
    {
        yield return(null);

        pressAnyTextDisplayer.DisplayText("press any key prompt", displayText);
        Dictionary <KeyCode, bool> keysPressed = new Dictionary <KeyCode, bool>();

        foreach (KeyCode keycode in keyCodes)
        {
            keysPressed.Add(keycode, false);
        }
        while (true)
        {
            yield return(null);

            foreach (KeyCode keyCode in keyCodes)
            {
                if (Input.GetKeyDown(keyCode))
                {
                    keysPressed[keyCode] = true;
                }
                if (Input.GetKeyUp(keyCode))
                {
                    keysPressed[keyCode] = false;
                }
            }
            bool done = true;
            foreach (bool pressed in keysPressed.Values)
            {
                if (!pressed)
                {
                    done = false;
                }
            }
            if (done)
            {
                break;
            }
        }
        pressAnyTextDisplayer.ClearText();
    }
    protected IEnumerator DoSubjectSessionQuitPrompt(int sessionNumber, string message)
    {
        yield return(null);

        SetRamulatorState("WAITING", true, new Dictionary <string, object>());
        textDisplayer.DisplayText("subject/session confirmation", message);
        while (!Input.GetKeyDown(KeyCode.Y) && !Input.GetKeyDown(KeyCode.N))
        {
            yield return(null);
        }
        textDisplayer.ClearText();
        SetRamulatorState("WAITING", false, new Dictionary <string, object>());
        if (Input.GetKey(KeyCode.N))
        {
            Quit();
        }
    }
示例#8
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    protected IEnumerator DoSubjectSessionQuitPrompt(int sessionNumber)
    {
        yield return(null);

        SetRamulatorState("WAITING", true, new Dictionary <string, object>());
        textDisplayer.DisplayText("subject/session confirmation", "Running " + UnityEPL.GetParticipants()[0] + " in session " + sessionNumber.ToString() + " of " + UnityEPL.GetExperimentName() + ".\n Press Y to continue, N to quit.");
        while (!Input.GetKeyDown(KeyCode.Y) && !Input.GetKeyDown(KeyCode.N))
        {
            yield return(null);
        }
        textDisplayer.ClearText();
        SetRamulatorState("WAITING", false, new Dictionary <string, object>());
        if (Input.GetKey(KeyCode.N))
        {
            Quit();
        }
    }
示例#9
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    private IEnumerator RunExperiment()
    {
        textDisplayer.DisplayText("subject name prompt", "Please enter the subject name and then press enter.");
        yield return(new WaitForSeconds(3f));

        textDisplayer.ClearText();
        inputField.gameObject.SetActive(true);
        inputField.Select();
        do
        {
            yield return(null);

            while (!Input.GetKeyDown(KeyCode.Return))
            {
                yield return(null);
            }
        }while (!inputField.text.Equals("TEST") && (inputField.text.Length != 7 ||
                                                    !inputField.text[0].Equals('P') ||
                                                    !inputField.text[1].Equals('L') ||
                                                    !inputField.text[2].Equals('T') ||
                                                    !inputField.text[3].Equals('P')));
        UnityEPL.AddParticipant(inputField.text);
        SetSessionNumber();
        inputField.gameObject.SetActive(false);
        Cursor.visible = false;

        //Add part here which calls eeg file checking script
        yield return(PressAnyKey(UnityEPL.GetParticipants()[0] + "\nsession " + UnityEPL.GetSessionNumber(), new KeyCode[] { KeyCode.Return }, textDisplayer));

        yield return(PressAnyKey("Researcher:\nPlease confirm that the \nimpedance window is closed\nand that sync pulses are showing", new KeyCode[] { KeyCode.Y }, textDisplayer));

        yield return(PressAnyKey("Researcher:\nPlease begin the EEG recording now\nand confirm that it is running.", new KeyCode[] { KeyCode.R }, textDisplayer));

        yield return(EEGVerificationScript(UnityEPL.GetExperimentName(), UnityEPL.GetParticipants()[0], UnityEPL.GetSessionNumber()));

        scriptedEventReporter.ReportScriptedEvent("microphone test begin", new Dictionary <string, object>());
        yield return(DoMicrophoneTest());

        scriptedEventReporter.ReportScriptedEvent("microphone test end", new Dictionary <string, object>());

        fullscreenTextDisplayer.textElements[0].alignment = TextAnchor.MiddleLeft;
        yield return(PressAnyKey(FIRST_INSTRUCTIONS_MESSAGE, new KeyCode[] { KeyCode.Return }, fullscreenTextDisplayer));

        yield return(PressAnyKey(SECOND_INSTRUCTIONS_MESSAGE, new KeyCode[] { KeyCode.Return }, fullscreenTextDisplayer));

        fullscreenTextDisplayer.textElements[0].alignment = TextAnchor.MiddleCenter;

        // Begin free recall trials
        for (int i = 0; i < numberOfLists; i++)
        {
            if (i != 0)
            {
                yield return(PressAnyKey("Press SPACE to continue.", new KeyCode[] { KeyCode.Space }, textDisplayer));
            }
            textDisplayer.DisplayText("list count", "List " + (i + 1));
            yield return(new WaitForSeconds(3f));

            textDisplayer.ClearText();
            yield return(DoCountdown());

            string[] trialWords = new string[lengthOfList];
            System.Array.Copy(words, i * lengthOfList, trialWords, 0, lengthOfList);
            Debug.Log(trialWords);
            yield return(PerformTrial(trialWords, i, false));
        }

        //over
        textDisplayer.DisplayText("end message", "Yay, the session is over!");
    }