private void ApplyModification()
 {
     TextContainer.mesh.colors32 = DesignateVertexColors();
     TextContainer.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32);
 }
示例#2
0
 private void ApplyModification()
 {
     TextContainer.mesh.vertices = DesignateVertexPositions();
     TextContainer.UpdateVertexData(TMP_VertexDataUpdateFlags.Vertices);
 }