static void Main(string[] args) { //Console.WriteLine("het nummer is {0}", AddNumber(3)); NumberChanger nc = new NumberChanger(AddNumber); Console.WriteLine("het nummer is {0}", nc(5)); Console.WriteLine("het nummer is {0}", nc.Invoke(3)); NumberChanger ncMult = new NumberChanger(Multinumber); Console.WriteLine("Het nummer is {0}", ncMult(2)); NumberChanger ncDev = new NumberChanger(DevideNumber); Console.WriteLine("Het nummer is {0}", ncDev(2)); NumberChanger ncSub = new NumberChanger(subtractNumber); Console.WriteLine("Het nummer is {0}", ncSub(3)); TextChanger tc = new TextChanger(AddText); Console.WriteLine("De tekst is {0}", tc(" en ik wil een kopje koffie")); //instantiate the delegate //TextChanger word = DelegateMethod; //call the delegate //word("helloow"); GetWord word = WordValue; GetValue value = NumberValue; value(5); value(ncSub(5)); //value(nc(1)); value(ncMult(5)); word(message); }
private void CompleteWord(string _text) { characterCount += _text.Length; _position += _text.Length; correct_text.text += _text; input.text = ""; int next_line_position = TextChanger.Check_next_line(text_field_text); if (next_line_position > 0 && correct_text.text.Length >= next_line_position - 1) { _position -= correct_text.text.Length; currentText = TextChanger.DeleteLine(currentText, correct_text.text.Length); correct_text.text = ""; Set_text_field(currentText); } if (_position >= text_field.text.Length - 1) { CompleteTextEffect(); TypingEnd(); } else { CompleteWordEffect(); } }
IEnumerator BoxInstantiate(int _startNum, TextChanger _tc) { ChoiseController cc; yield return(new WaitForSeconds(voiceDelayTime + 0.5f)); if (_startNum == 1) { choiseBoxes[0] = Instantiate(choiseBoxPrefab); choiseBoxes[0].transform.parent = canvas.transform; choiseBoxes[0].transform.localPosition = choiseBoxInitPosCenter; _tc = choiseBoxes[0].GetComponent <TextChanger>(); _tc.ChangeIcon(ctd.GetSprite(0)); _tc.ChangeText(""); cc = choiseBoxes[0].GetComponent <ChoiseController>(); cc.Init(0, this); } for (int i = _startNum; i < ctd.GetReplyCount(); ++i) { choiseBoxes[i] = Instantiate(choiseBoxPrefab); choiseBoxes[i].transform.parent = canvas.transform; choiseBoxes[i].transform.localPosition = choiseBoxInitPosSide[i - _startNum]; _tc = choiseBoxes[i].GetComponent <TextChanger>(); _tc.ChangeIcon(ctd.GetSprite(i)); _tc.ChangeText(""); cc = choiseBoxes[i].GetComponent <ChoiseController>(); cc.Init(i, this); } }
public SettingsSingleton() { _fileSourceAudio = new FilePersistency <AudioProperties>("AudioSource"); _audioProperties = new AudioProperties(); _fileSourceText = new FilePersistency <TextChanger>("TextSource"); _textChange = new TextChanger(); _folder = _fileSourceAudio.Folder.Path; }
private IEnumerator End() { TextChanger textChanger = textObject.GetComponent <TextChanger>(); textChanger.ChangeText("Time!"); yield return(new WaitForSeconds(4f)); SceneChanger s = GetComponent <SceneChanger>(); s.ChangeScene(); }
public void UpdateList(List <PlayerData> datas) { foreach (var data in datas) { GameObject tmp = Instantiate(PlayerElementPrefab, PlayerElementPrefabParent.transform); PlayerList.Add(tmp); TextChanger textChanger = tmp.GetComponent <TextChanger>(); textChanger.playerData = data; textChanger.Text = data.NickName; } LoadingElement.SetActive(false); }
public string Set_Random_Text(string _words, int _count, bool fromPlayer, textGimmick gimmick) { if (!fromPlayer) { _count = _count / 2; } List <string> text_array = GetWords_as_list(_words, gimmick); string _Text = TextChanger.Set_Word_Count(_count, text_array); Set_text_field(_Text); return(_Text); }
private IEnumerator StartInitialDelay() { TextChanger textChanger = textObject.GetComponent <TextChanger>(); textChanger.ChangeText("Ready?"); delaying = true; yield return(new WaitForSeconds(initialDelay)); textChanger.ChangeText("GO!"); yield return(new WaitForSeconds(.5f)); textChanger.ChangeText(""); delaying = false; }
public List <string> GetWords_as_list(string _words, textGimmick gimmick) { List <int> all_spaces = TextChanger.Get_All_spaces(_words); List <string> text_array = TextChanger.string_into_string_list(all_spaces, _words); if (gimmick == textGimmick.firstLetterUppercase) { List <string> text_array_uppercase = new List <string>(); foreach (string _text in text_array) { if (_text.Length > 1) { char firstLetter = _text[0]; string FirstLetter = firstLetter.ToString().ToUpper(); text_array_uppercase.Add(FirstLetter + _text.Substring(1)); } else { char firstLetter = _text[0]; string FirstLetter = firstLetter.ToString().ToUpper(); text_array_uppercase.Add(FirstLetter); } } return(text_array_uppercase); } else if (gimmick == textGimmick.swap_uppercase_lowercase) { List <string> text_array_uppercase = new List <string>(); bool uppercase = false; foreach (string _text in text_array) { if (uppercase) { text_array_uppercase.Add(_text.ToUpper()); uppercase = false; } else { text_array_uppercase.Add(_text.ToLower()); uppercase = true; } } return(text_array_uppercase); } return(text_array); }
public void TestToLoadFile() { //Arrange Arrange(); double startValue = testTextChanger.textSize; TextChanger item = GetTestTextChanger(); //Act double d = testTextChanger.textSize - 1; testTextChanger.textSize = d; settingsSingleton.LoadTextAsync(); //Assert Assert.AreEqual(startValue - 1, testTextChanger.textSize); }
// Use this for initialization void Start() { Debug.Log("help"); xmlreader.ReadXML(file, path, node, id); Debug.Log(xmlreader.ReadXML(file, path, node, id)); string[] playerPosibilities = xmlreader.ReadSubnodes(file, path, id); for (int i = 0; i < xmlreader.ReadSubnodes(file, path + "/Greetings", id).Length; i++) { var choiceButton = (GameObject)Instantiate(button, new Vector3(0, 100 + (50 * i), 0), Quaternion.identity); choiceButton.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, false); TextChanger textChanger = choiceButton.GetComponent <TextChanger>(); textChanger.ChangeText(xmlreader.ReadSubnodes(file, path + "/Greetings", id)[i]); Debug.Log(xmlreader.ReadSubnodes(file, path + "/Greetings", id)[i]); } }
public void ValueChangeCheck(string _text) { if (in_typ_test && !testStarted) { testStarted = true; SetTestTime(); } if (_text == TextChanger.Get_Characters(currentText, _position, _text.Length)) { input_text.color = normal; if (_text.Contains(" ")) { CompleteWord(_text); } } else { typo_made = true; input_text.color = wrong; } Set_text_field(currentText); }
public void setTextChanger(TextChanger changer) { //photonView.RPC( "setTextChangerRPC" , PhotonTargets.All , changer ); textChanger = changer; }
public async Task <TextChanger> LoadTextAsync() { _textChange = await _fileSourceText.LoadModelAsync(); return(_textChange); }
public void Arrange() { settingsSingleton = SettingsSingleton.Instance; testTextChanger = new TextChanger(); }
private void Start() { timer = timerObject.GetComponent <TextChanger>(); timer.ChangeText(activeLength.ToString() + ".00"); StartCoroutine(StartInitialDelay()); }
public void setTextChangerRPC(TextChanger changer) { textChanger = changer; }
public UnitTest1() { l = new IsLoaded(); Xpcom.Initialize("Firefox"); tTest = new TextChanger(); }
public void ValueChangeCheck(string _text) { if (fastMode) { return; } if (_text.Contains(" ")) { foreach (Player_universal.Ability_Typ folder in player.Ability_typs) { if (_text.Length <= folder._name.Length) { continue; } if (TextChanger.Return_sub_string(0, folder._name.Length + 1, _text) == folder._name + " ") { if (current_folder == null) { Show_Abilities(folder); current_folder = folder; //SetVisible(side_right,true); //SetVisible(side_cost, true); } foreach (Ability current_ability in current_folder.abilities) { if (_text.Length <= folder._name.Length + current_ability._name.Length + 1) { continue; } if (TextChanger.Return_sub_string(0, folder._name.Length + current_ability._name.Length + 2, _text) == folder._name + " " + current_ability._name + " ") { if (_ability == null) { _ability = current_ability; create_target_UI(battleSystem.enemies, _ability); //SetVisible(side_targets, true); } if (_text == folder._name + " " + current_ability._name + " " + "info" + " ") { SetInfo(); //SetVisible(side_info, true); //side_info.text = _ability._info; } else /*SetVisible(side_info, false)*/; { } switch (_ability._target) { case Target.one: foreach (EnemyStats enemy in battleSystem.enemies) { if (_text == folder._name + " " + current_ability._name + " " + enemy._name + " ") { battleSystem.selected_enemy = enemy; ActivateBattleTyper(current_ability); break; } } break; case Target.multible: if (_text == folder._name + " " + current_ability._name + " " + "enemies" + " ") { ActivateBattleTyper(current_ability); break; } break; case Target.self: if (_text == folder._name + " " + current_ability._name + " " + "self" + " ") { ActivateBattleTyper(current_ability); break; } break; } return; } else { //Empty_field(side_targets); _ability = null; //SetVisible(side_targets, false); } } _ability = null; //SetVisible(side_targets, false); //Empty_field(side_targets); return; } } } ResetUI(); }
private async void LoadTextAsync() { MyTextChanger = await SettingsSingleton.Instance.LoadTextAsync(); }