protected override bool OnHover(InputState state) { icon.ClearTransforms(); ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength / 2); if (duration == 0) { duration = pulse_length; } IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic); double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; // basic pulse icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1.1f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); return(true); }
protected override bool OnHover(InputState state) { if (State != ButtonState.Expanded) { return(true); } sampleHover?.Play(); box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic); double duration = TimeUntilNextBeat; icon.ClearTransforms(); icon.RotateTo(10, duration, Easing.InOutSine); icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out); return(true); }
protected override bool OnHover(InputState state) { if (State != ButtonState.Expanded) { return(true); } //if (OsuGame.Instance.IsActive) // Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick"); box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength / 2); if (duration == 0) { duration = 250; } icon.ClearTransforms(); icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf); double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; icon.RotateTo(10, offset, EasingTypes.InOutSine); icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out); icon.Transforms.Add(new TransformRotation { StartValue = -10, EndValue = 10, StartTime = startTime, EndTime = startTime + duration * 2, Easing = EasingTypes.InOutSine, LoopCount = -1, LoopDelay = duration * 2 }); icon.Transforms.Add(new TransformPosition { StartValue = Vector2.Zero, EndValue = new Vector2(0, -10), StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1, 0.9f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformPosition { StartValue = new Vector2(0, -10), EndValue = Vector2.Zero, StartTime = startTime + duration, EndTime = startTime + duration * 2, Easing = EasingTypes.In, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformScale { StartValue = Vector2.One, EndValue = new Vector2(1, 0.9f), StartTime = startTime + duration, EndTime = startTime + duration * 2, Easing = EasingTypes.In, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformRotation { StartValue = 10, EndValue = -10, StartTime = startTime + duration * 2, EndTime = startTime + duration * 4, Easing = EasingTypes.InOutSine, LoopCount = -1, LoopDelay = duration * 2 }); return(true); }