// This method initializes the galaxy by setting seed number, creating a new dictionary, setting galaxy view to true and setting star count to 0 void InitializeGalaxy() { starToObjectMap = new Dictionary <Star, GameObject>(); Random.InitState(seedNumber); galaxyView = true; starCount = 0; availableStarNames = TextAssetManager.TextToList(starNames); }
// Attack Dead Hit Chuong Run Stand Walk // quyen 0 7 18 24 29 35 39 void Awake() { instance = this; dictBody.Add(3759, SetAnimAsset(TextAssetInfo.body.text, 3759)); dictHandleft.Add(6021, SetAnimAsset(TextAssetInfo.handleft.text, 6021)); dictHandright.Add(7153, SetAnimAsset(TextAssetInfo.handright.text, 7153)); dictHead.Add(4257, SetAnimAsset(TextAssetInfo.head.text, 4257)); }
public void CreateGalaxy() { Random.InitState(seedNumber); CurrentCourse = SpaceObjects.CreateCoursePath(CoursePathPrefab, this.transform); CurrentCourse.SetActive(true); if (PathView) { TogglePathView(); } GalaxyView = true; starToObjectMap = new Dictionary <Star, GameObject>(); availableStarNames = TextAssetManager.TextToList(StarNames); int failCount = 0; for (int i = 0; i < numberOfStars; i++) { float distance = Random.Range(0, maximumRadius); float angle = Random.Range(0, 2 * Mathf.PI); float altitude = Random.Range(-maximumHeight, maximumHeight) * (1 - distance / maximumRadius); var position = new Vector3(distance * Mathf.Cos(angle), altitude, distance * Mathf.Sin(angle)); var positionCollider = Physics.OverlapSphere(position, mininumProximity); if (positionCollider.Length == 0) { var name = availableStarNames[i]; var starData = new Star(name, Random.Range(0, maximumPlanets), Random.Range(3f, 6f), i % SpaceObjects.StarColors.Length, i % 10); var starGameObject = SpaceObjects.CreateSphereObject(starData.StarName, position, _defaultStarSize, this.transform); starGameObject.GetComponent <Renderer>().material.color = SpaceObjects.StarColors[starData.ColorIndex]; starToObjectMap.Add(starData, starGameObject); CreatePlanetData(starData); failCount = 0; } else { failCount++; i--; } if (failCount > numberOfStars) { Debug.Log("Failed to generate star due to proximity validation check"); break; } } pathViewButton.interactable = true; CurrentCourse.SetActive(false); }
void Awake() { instance = this; TextAssetManager = transform.GetComponent <TextAssetManager>(); }