void LoadData() { TextAssetLoader.GetWords(ref BadWordsAsset, ref badWords); TextAssetLoader.GetWords(ref GoodWordsAsset, ref goodWords); // check load results Debug.Log("bad words # = " + badWords.Count); Debug.Log("good words # = " + goodWords.Count); }
void LoadDate() { TextAssetLoader.GetWords(ref BadResponsesAsset, ref badResponses); TextAssetLoader.GetWords(ref GoodResponsesAsset, ref goodResponses); TextAssetLoader.GetWords(ref NeutralResponsesAsset, ref neutralResponses); // check load results Debug.Log("bad responses # = " + badResponses.Count); Debug.Log("good responses # = " + goodResponses.Count); Debug.Log("neutral responses # = " + neutralResponses.Count); }