/// <summary> /// Inits the game debug window. /// </summary> public void InitGameDebugWindow() { // Remove Focus or game will think pause menu is open UI.SetFocusElement(null); // Create the Window and add it to the UI's root node var window = new Window(); UI.Root.AddChild(window); // Set Window size and layout settings window.SetPosition(-150, -50); window.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center); window.SetSize(550, 150); window.SetColor(new Color(0.2f, 0.2f, 0.2f, 0.5f)); window.Name = "WindowDebug"; // Create the Window title Text backWheelSpeedText = new Text { Name = "back_wheel_speed", Value = "0.0", TextAlignment = HorizontalAlignment.Right }; backWheelSpeedText.SetFont("Fonts/Anonymous Pro.ttf", 20); backWheelSpeedText.SetColor(Color.Green); backWheelSpeedText.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center); // Add the title bar to the Window window.AddChild(backWheelSpeedText); // Apply styles window.SetStyleAuto(null); backWheelSpeedText.SetStyleAuto(null); }
public NameTextPair(string name) { Name = name; Text = new Text { Value = name }; //Text.SetStyle("FileViewText"); Text.SetStyleAuto(); }
public RangeSlider(string label, Single minRange, Single maxRange, int height = 35) : base() { this.minRange = minRange; this.maxRange = maxRange; this.SetLayout(LayoutMode.Horizontal, 10, new IntRect(0, 0, 0, 0)); this.SetStyleAuto(null); this.SetFixedHeight(height); Label = new Text(); Label.Value = label; this.AddChild(Label); //set the label to adjust size depending on the length of the text Label.LayoutFlexScale = new Vector2(0, 0); Label.SetMinSize(0, 0); Label.SetFixedWidth(10 * label.Length); Label.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Center); Slider = new Slider(); this.AddChild(Slider); //slider will respect height, but stretch horizontally Slider.SetMaxSize(100000, height); ValueEditor = new LineEdit(); ValueEditor.SetStyleAuto(null); this.AddChild(ValueEditor); ValueEditor.SetMaxSize(100, 18); ValueEditor.SetFixedWidth(10 * 10); ValueEditor.VerticalAlignment = VerticalAlignment.Center; ValueEditor.TextElement.VerticalAlignment = VerticalAlignment.Center; ValueEditor.TextElement.SetStyleAuto(null); //when the slider changes, set the value display and call the action function; Slider.SliderChanged += (args => { ValueEditor.Text = " " + this.Value.ToString(); var newargs = new RangeSliderEventArgs(args.Element, this.Value); this.SliderChanged(newargs); }); ValueEditor.TextFinished += (args => { Single value; if (Single.TryParse(args.Text, out value)) { this.Value = this.Clamp(value); } }); Label.SetStyleAuto(null); Slider.SetStyleAuto(null); }
public LineEdit CreateField(string label, float initvalue) { Text labelText = new Text(); labelText.Value = label; LineEdit ret = new LineEdit(); ret.Text = initvalue.ToString(); labelText.SetStyleAuto(null); ret.SetStyleAuto(null); this.AddChild(labelText); this.AddChild(ret); return(ret); }
void InitWindow() { // Create the Window and add it to the UI's root node window = new Window(); uiRoot.AddChild(window); // Set Window size and layout settings window.SetMinSize(384, 192); window.SetLayout(LayoutMode.Vertical, 6, new IntRect(6, 6, 6, 6)); window.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); window.Name = "Window"; // Create Window 'titlebar' container UIElement titleBar = new UIElement(); titleBar.SetMinSize(0, 24); titleBar.VerticalAlignment = VerticalAlignment.Top; titleBar.LayoutMode = LayoutMode.Horizontal; // Create the Window title Text var windowTitle = new Text(); windowTitle.Name = "WindowTitle"; windowTitle.Value = "Hello GUI!"; // Create the Window's close button Button buttonClose = new Button(); buttonClose.Name = "CloseButton"; // Add the controls to the title bar titleBar.AddChild(windowTitle); titleBar.AddChild(buttonClose); // Add the title bar to the Window window.AddChild(titleBar); // Apply styles window.SetStyleAuto(null); windowTitle.SetStyleAuto(null); buttonClose.SetStyle("CloseButton", null); buttonClose.SubscribeToReleased(_ => Engine.Exit()); // Subscribe also to all UI mouse clicks just to see where we have clicked UI.SubscribeToUIMouseClick(HandleControlClicked); }
void InitWindow() { // Create the Window and add it to the UI's root node window = new Window(); this.AddChild(window); // Set Window size and layout settings window.SetMinSize(application.Graphics.Width - 30, application.Graphics.Height / 2); window.SetLayout(LayoutMode.Vertical, 6, new IntRect(6, 6, 6, 6)); window.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); window.Name = "Window"; // Create Window 'titlebar' container UIElement titleBar = new UIElement(); titleBar.SetMinSize(0, 24); titleBar.VerticalAlignment = VerticalAlignment.Top; titleBar.LayoutMode = LayoutMode.Horizontal; // Create the Window title Text var windowTitle = new Text(); windowTitle.Name = "WindowTitle"; windowTitle.Value = "Ethereum Settings"; // Create the Window's close button Button buttonClose = new Button(); buttonClose.Name = "CloseButton"; // Add the controls to the title bar titleBar.AddChild(windowTitle); titleBar.AddChild(buttonClose); // Add the title bar to the Window window.AddChild(titleBar); // Apply styles window.SetStyleAuto(null); windowTitle.SetStyleAuto(null); buttonClose.SetStyle("CloseButton", null); windowTitle.SetFont(application.ResourceCache.GetFont(Assets.Fonts.Font), application.Graphics.Width / 30); buttonClose.SubscribeToReleased(_ => this.Visible = false); }
void FillResolutions() { var resolutionsElement = Resolutions; foreach (var resolution in Game.Config.SupportedResolutions) { Text text = new Text { Value = resolution.ToString() }; resolutionsElement.AddItem(text); //NOTE:Maybe text style text.SetStyleAuto(); } }
public static Text GetText(string text, string style = "") { var txt = new Text(); if (string.IsNullOrEmpty(style)) { txt.SetStyleAuto(); } else { txt.SetStyle(style); } txt.Value = text; txt.MinHeight = 20; txt.MinWidth = 100; return(txt); }
void FillPathFindingVisualization() { var pahtfindingElement = PathFindingVisualization; foreach (var visualization in Game.Config.SupportedPathFindingVisualizations) { Text text = new Text { Value = visualization.ToString() }; pahtfindingElement.AddItem(text); //NOTE:Maybe text style text.SetStyleAuto(); } }
void InitWindow() { // Create the Window and add it to the UI's root node window = new Window(); uiRoot.AddChild(window); // Set Window size and layout settings window.SetPosition(184, 68); window.SetSize(78, 40); window.SetColor(Color.Transparent); //window.SetLayout(LayoutMode.Horizontal, 0, new IntRect(3, 3, 3, 3)); window.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); window.Name = "Window"; // Create Window 'titlebar' container UIElement titleBar = new UIElement(); titleBar.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center); //titleBar.SetLayout(LayoutMode.Horizontal, 0, new IntRect(0, 0, 0, 0)); // Create the Window title Text var windowTitle = new Text { Name = "WindowCoins", Value = "9999", TextAlignment = HorizontalAlignment.Right }; windowTitle.SetFont("Fonts/Anonymous Pro.ttf", 20); windowTitle.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center); // Add the controls to the title bar titleBar.AddChild(windowTitle); // Add the title bar to the Window window.AddChild(titleBar); // Apply styles window.SetStyleAuto(null); windowTitle.SetStyleAuto(null); ///////// CreateUserControls(); }
void FillWindowTypes() { var windowTypes = new List <string>(); windowTypes.Insert((int)WindowTypeEnum.Windowed, WindowTypeToString(WindowTypeEnum.Windowed)); windowTypes.Insert((int)WindowTypeEnum.BorderlessWindowed, WindowTypeToString(WindowTypeEnum.BorderlessWindowed)); windowTypes.Insert((int)WindowTypeEnum.Fullscreen, WindowTypeToString(WindowTypeEnum.Fullscreen)); var windowTypesElement = WindowTypes; foreach (var type in windowTypes) { Text text = new Text { Value = type }; windowTypesElement.AddItem(text); //NOTE:Maybe text style text.SetStyleAuto(); } }
public Uroh_Msg(UIElement rootui, string msg, string title) { // Create the Window and add it to the UI's root node window = new Window(); rootui.AddChild(window); // Set Window size and layout settings window.SetMinSize(384, 192); window.SetLayout(LayoutMode.Vertical, 6, new IntRect(6, 6, 6, 6)); window.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); window.Name = "Window"; // Create Window 'titlebar' container UIElement titleBar = new UIElement(); titleBar.MaxHeight = 20; var brd = titleBar.CreateBorderImage(); brd.SetColor(new Color(0.22f, 0.22f, 0.22f, 1)); brd.LayoutMode = LayoutMode.Horizontal; titleBar.VerticalAlignment = Urho.Gui.VerticalAlignment.Top; titleBar.LayoutMode = LayoutMode.Horizontal; // Create the Window title Text var windowTitle = new Text(); windowTitle.Name = "WindowTitle"; windowTitle.Value = title; var windowmsg = new Text(); windowmsg.Value = msg; windowmsg.VerticalAlignment = VerticalAlignment.Top; // Create the Window's close button Button buttonClose = new Button(); buttonClose.Name = "CloseButton"; // Add the controls to the title bar brd.AddChild(windowTitle); brd.AddChild(buttonClose); // Add the title bar to the Window window.AddChild(titleBar); window.AddChild(windowmsg); // Apply styles window.SetStyleAuto(); windowmsg.SetStyleAuto(); windowTitle.SetStyleAuto(); buttonClose.SetStyle("CloseButton", null); buttonClose.SubscribeToReleased(_ => window.Remove()); // Subscribe also to all UI mouse clicks just to see where we have clicked // UI.SubscribeToUIMouseClick(HandleControlClicked); }
protected override void Start() { var ui = UI; ui.Scale = 2f; ui.Root.SetDefaultStyle(CoreAssets.UIs.DefaultStyle); // Create the Window and add it to the UI's root node var window = new Window(); ui.Root.AddChild(window); // Set Window size and layout settings window.SetMinSize(384, 192); window.SetLayout(LayoutMode.Vertical, 6, new IntRect(6, 6, 6, 6)); window.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); window.Name = "Window"; // Create Window 'titlebar' container var titleBar = new UIElement(); titleBar.SetMinSize(0, 24); titleBar.VerticalAlignment = VerticalAlignment.Top; titleBar.LayoutMode = LayoutMode.Horizontal; // Create the Window title Text var windowTitle = new Text { Name = "WindowTitle", Value = "Hello GUI!" }; // Create the Window's close button var buttonClose = new Button { Name = "CloseButton" }; // Add the controls to the title bar titleBar.AddChild(windowTitle); titleBar.AddChild(buttonClose); // Add the title bar to the Window window.AddChild(titleBar); // Apply styles window.SetStyleAuto(null); windowTitle.SetStyleAuto(null); buttonClose.SetStyle("CloseButton", null); buttonClose.Released += args => { window.Visible = false; }; // Subscribe also to all UI mouse clicks just to see where we have clicked UI.UIMouseClick += args => { }; for (int i = 0; i < 4; i++) { // Create a CheckBox var checkBox = new CheckBox { Name = "CheckBox" }; // Add controls to Window window.AddChild(checkBox); // Apply previously set default style checkBox.SetStyleAuto(null); } for (int i = 0; i < 4; i++) { // Create a Button var button = new Button { Name = "Button", MinHeight = 24 }; window.AddChild(button); button.SetStyleAuto(null); } for (int i = 0; i < 8; i++) { // Create a LineEdit var lineEdit = new LineEdit { Name = "LineEdit", MinHeight = 24 }; window.AddChild(lineEdit); lineEdit.SetStyleAuto(null); // TODO //lineEdit.Focused += args => //{ //}; } }