public async Task LoadGameAsync(String path) { if (_dataAccess == null) { throw new InvalidOperationException("No data access is provided."); } _isLost = false; _table = await _dataAccess.LoadAsync(path); switch (_table.Size) { case 4: _gameSize = GameSize.Small; break; case 8: _gameSize = GameSize.Medium; break; case 12: _gameSize = GameSize.Large; break; } }
public void NewGame() { _isLost = false; switch (_gameSize) { case GameSize.Small: _table = new TetrisTable(GameSizeSmall); NewShapeSpawn(); break; case GameSize.Medium: _table = new TetrisTable(GameSizeMedium); NewShapeSpawn(); break; case GameSize.Large: _table = new TetrisTable(GameSizeLarge); NewShapeSpawn(); break; default: _table = new TetrisTable(); NewShapeSpawn(); break; } }
public TetrisModel(TetrisDataAccessInterface dataAccess = null) { _gameSize = GameSize.Medium; _table = new TetrisTable(); NewShapeSpawn(); _dataAccess = dataAccess; }
public TetrisEventArgs(TetrisTable newTable, Int32 newGameTime, Boolean newIsLost) { _table = newTable; _gameTime = newGameTime; _isLost = newIsLost; }