/// <summary> /// TetrisAnimation /// </summary> private static void TetrisAnimation(PixelList pixels, TetrisPieceList tetrisPieces) { pixels.BackGround(1); if (tetrisPieces.Any()) { for (int anime = 0; anime < 10; anime++) { foreach (TetrisPiece pieceTombe in tetrisPieces) { if (pixels.GetCoordonnee(pieceTombe.X, pieceTombe.Y) is Pixel pixel) { if (anime % 2 == 0) { foreach (TetrisPiece piece in tetrisPieces) { piece.Couleur = Couleur.Noir; } } else { foreach (TetrisPiece piece in tetrisPieces) { piece.Couleur = piece.TmpCouleur; } } pixel.SetColor(pieceTombe.Couleur); } } Util.SetLeds(); using ManualResetEventSlim waitHandle = new ManualResetEventSlim(false); waitHandle.Wait(TimeSpan.FromMilliseconds(40)); } } }