public void CurrentRotation_Should_Return_Element_From_Pattern_By_RotationNumber() { var expected = new TetrisCup(1, 1, new Point[]{}); var figure = new Figure { Pattern = new Pattern() { Rotations = new TetrisCup[] { null, expected} }, RotationNumber = 1, }; figure.CurrentRotation.Should().Be(expected); }
public void CurrentRotation_Should_Return_Element_From_Pattern_By_RotationNumber() { var expected = new TetrisCup(1, 1, new Point[] {}); var figure = new Figure { Pattern = new Pattern() { Rotations = new TetrisCup[] { null, expected } }, RotationNumber = 1, }; figure.CurrentRotation.Should().Be(expected); }