示例#1
0
 void Start()
 {
     trur_event   = GameObject.FindGameObjectWithTag("GM").GetComponent <Test_Turn_Base>();
     gm           = GameObject.FindGameObjectWithTag("GM").GetComponent <Game_Manager>();
     chess_map_sc = GameObject.FindGameObjectWithTag("Chess Map").GetComponent <Test_Chess_Map>();
     target       = chess_map_sc.chess_map[pos];
     chess_map_sc.Add_Pos(pos, this.gameObject);
     Battle_Cry(pos, can_use_b);
     trur_event.AddEndTurnEvent(When_end_turn);
 }
 private void Awake()
 {
     chess_map = GameObject.FindGameObjectWithTag("Chess Map").GetComponent <Test_Chess_Map>();
     gm        = GameObject.FindGameObjectWithTag("GM").GetComponent <Game_Manager>();
 }