private void SerializeData()
    {
        var    stream = new YamlStream();
        string input  = TestYaml.GetFileContextByPath("Assets/Res/spriteRelate.txt");

        stream.Load(new StringReader(input));

        var deserializer = new DeserializerBuilder()
                           .WithNamingConvention(new NullNamingConvention())
                           .Build();

        SpriteDataClass order = deserializer.Deserialize <SpriteDataClass>(input);
        int             a     = 0;
    }
    private void newSeri()
    {
        string input  = TestYaml.GetFileContextByPath("Assets/TileInfo/Brick.prefab");
        var    stream = new YamlStream();

        stream.Load(new StringReader(input));

        var deserializer = new DeserializerBuilder()
                           .WithNamingConvention(new CamelCaseNamingConvention())
                           .Build();

        //var prefs = deserializer.Deserialize<YOUR_TYPE>(
        //    new EventStreamParserAdapter(
        //        YamlNodeToEventStreamConverter.ConvertToEventStream(stream)
        //    )
        //);

        int a = 0;
    }