public void TestSetNullBeatmapWhileLoading() { TestUpdateableBeatmapSetCover updateableCover = null; AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover { BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet, RelativeSizeAxes = Axes.Both, Masking = true, }); AddStep("change model", () => updateableCover.BeatmapSet = null); AddWaitStep("wait some", 5); AddAssert("no cover added", () => !updateableCover.ChildrenOfType <DelayedLoadUnloadWrapper>().Any()); }
public void TestCoverChangeOnNewBeatmap() { TestUpdateableBeatmapSetCover updateableCover = null; BeatmapSetCover initialCover = null; AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover(0) { BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg"), RelativeSizeAxes = Axes.Both, Masking = true, Alpha = 0.4f }); AddUntilStep("cover loaded", () => updateableCover.ChildrenOfType <BeatmapSetCover>().Any()); AddStep("store initial cover", () => initialCover = updateableCover.ChildrenOfType <BeatmapSetCover>().Single()); AddUntilStep("wait for fade complete", () => initialCover.Alpha == 1); AddStep("switch beatmap", () => updateableCover.BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg")); AddUntilStep("new cover loaded", () => updateableCover.ChildrenOfType <BeatmapSetCover>().Except(new[] { initialCover }).Any()); }