// Start is called before the first frame update void Start() { if (TestTimelineController.GetInstance() != null) { TestTimelineController.GetInstance().OnSignalTriggered += (TestSignal signal) => { Debug.Log(signal.name); }; } if (TestLuaTimelineController.GetInstance() != null) { TestLuaTimelineController.GetInstance().OnSignalTriggered += (TestSignal signal) => { Debug.Log(signal.name); }; } }
void Awake() { instance = this; }