示例#1
0
    // Use this for initialization
    void Start()
    {
        ResourceLoadManager.Instance.Initialize();
        Debug.Log(Application.persistentDataPath);

        TestThread tt = gameObject.GetComponent <TestThread>();

        for (int i = 0; i < 10; ++i)
        {
            tt.AddDataReq("TestBundle  " + i, TestCB);
        }
    }