public void AfterTest() { _collidingObject = null; _projectile = null; _rigidbody = null; _spawner = null; }
public void BeforeTest() { _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); _rigidbody = new GameObject().AddComponent <Rigidbody2D>(); _rigidbody.gameObject.AddComponent <AudioSource>(); _projectile = _rigidbody.gameObject.AddComponent <TestProjectileSpawnableComponent>(); _projectile.SetSpawner(_spawner); _projectile.SpawnAudioClip = new AudioClip(); _projectile.CollisionAudioClip = new AudioClip(); _collidingObject = new GameObject(); _projectile.TestAwake(); }