public void AfterTest() { _musicComponent.TestDestroy(); _musicComponent = null; _audioClip = null; }
public void BeforeTest() { _audioClip = new AudioClip(); var audioSouce = new GameObject().AddComponent <AudioSource>(); audioSouce.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _musicComponent = audioSouce.gameObject.AddComponent <TestPlayerMusicComponent>(); _musicComponent.DefaultMusic = _audioClip; _musicComponent.MusicAudioSource = audioSouce; _musicComponent.TestAwake(); }