public void AfterTest() { _localisableUIText = null; _localisedText = null; LocalisationManager.CurrentLocalisationInterface = null; _localisationInterface = null; }
public void AfterTest() { _interactionPrompt.TestDestroy(); _interactableText = null; _text = null; _interactionPrompt = null; _image = null; }
public void BeforeTest() { _image = new GameObject().AddComponent <Image>(); _interactionPrompt = _image.gameObject.AddComponent <TestInteractionPromptHUDComponent>(); _text = new GameObject().AddComponent <TestLocalisableUIText>(); _text.BlockStart = true; _interactableText = new GameObject().AddComponent <Text>(); _interactionPrompt.InteractionVerbText = _text; _interactionPrompt.InteractableNameText = _interactableText; _interactionPrompt.TestStart(); }
public void BeforeTest() { _localisationInterface = new MockLocalisationInterface(); LocalisationManager.CurrentLocalisationInterface = _localisationInterface; _localisedText = new LocalisedText(new LocalisedTextEntries { Entries = new List <LocalisedTextEntry> { new LocalisedTextEntry(ELanguageOptions.EnglishUK, "TEXTYTEXT"), new LocalisedTextEntry(ELanguageOptions.German, "OtherTextyText") } }); _localisationInterface.GetTextForLocalisationKeyResult = _localisedText; _localisableUIText = new GameObject().AddComponent <TestLocalisableUIText>(); }