void PopulateTestEntries() { m_Tests.Clear(); var testScenePaths = SceneHelper.GetTestScenePaths(); for (var testSceneIndex = 0; testSceneIndex < testScenePaths.Length; testSceneIndex++) { var scenePath = testScenePaths[testSceneIndex]; var testEntryUi = new TestEntryUI(scenePath, testSceneIndex); m_Tests.Add(testEntryUi); } //Always load from file before writing when recomputing the database UpdateFromFile(m_DataPath); WriteToFile(m_DataPath); Repaint(); }
//Copies parameters from a different source. public void CopyProperties(TestEntryUI source) { build_target = source.build_target; }