public void InputNotSendToWorldWhenPaused() { using (var GraphicsDevice = Mock.CreateGraphicsDevice()) using (var Runner = new TestEngine(new TestGame(), Mock.Wrap(GraphicsDevice), Mock.Input)) { Runner.Pause(); Runner.MouseClick(10, 10); } }
public void InputNotSendToWorldWhenPaused() { using (var GraphicsDevice = Mock.CreateGraphicsDevice()) using (var Runner = new TestEngine(new TestGame(), Mock.Wrap(GraphicsDevice), Mock.Input)) { Runner.Pause(); Runner.MouseClick(10, 10); } }