public void Update_NoneSet_NoUpdateMessage() { var messageSpy = new UnityTestMessageHandleResponseObject <CompanionSlotsUpdatedMessage>(); var handle = UnityMessageEventFunctions.RegisterActionWithDispatcher <CompanionSlotsUpdatedMessage>(_set.gameObject, messageSpy.OnResponse); _set.TestUpdate(); Assert.IsFalse(messageSpy.ActionCalled); UnityMessageEventFunctions.UnregisterActionWithDispatcher(_set.gameObject, handle); }