private void load() { ((BindableList <Channel>)ChannelManager.AvailableChannels).AddRange(channels); Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, }; ChatOverlay.Show(); }
private void load() { ((BindableList <Channel>)ChannelManager.AvailableChannels).AddRange(channels); InternalChildren = new Drawable[] { ChannelManager, ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, }, }; ChatOverlay.Show(); }