void test01() { Debug.Log(Screen.width); Debug.Log(Screen.height); Dictionary <string, Sprite> dictSprites = new Dictionary <string, Sprite>(); Sprite[] sprites = Resources.LoadAll <Sprite>("Scavengers_SpriteSheet"); foreach (Sprite sprite in sprites) { dictSprites.Add(sprite.name, sprite); } //=================================================================== RuntimeAnimatorController aniControl = Resources.Load <RuntimeAnimatorController>("animation/Player_01"); AnimationClip aniClip_Idle = Resources.Load <AnimationClip>("animation/playerClip"); TestAssert.That(aniControl != null, lev.Error, "aniControl is null"); TestAssert.That(aniClip_Idle != null, lev.Error, "aniClip_Idle is null"); GameObject go = new GameObject("palyer"); go.AddComponent <SpriteRenderer>(); go.GetComponent <SpriteRenderer>().sprite = dictSprites["Player_01"]; go.AddComponent <Animator>(); go.GetComponent <Animator>().runtimeAnimatorController = aniControl; }
public override void Execute() { int rows = gameModel.rows; int cols = gameModel.cols; TestAssert.That(rows != 0, lev.Error, "GameBoardCteateCommand Execute::gameModel未重置"); GameObject board = new GameObject("board"); board.transform.SetParent(contextView.transform); Dictionary <string, Sprite> dictSprites = gameConfig.dictSprites; List <string> listFloors = new List <string>(); List <string> listOutWall = new List <string>(); foreach (string name in dictSprites.Keys) { if (name.StartsWith("Floor")) { listFloors.Add(name); } if (name.StartsWith("OutWall")) { listOutWall.Add(name); } } for (int x = 0; x < cols; x++) { for (int y = 0; y < rows; y++) { GameObject go = GameObject.Instantiate(gameModel.spriteModel, new Vector3(x + 0.5f, y + 0.5f, 0), Quaternion.identity) as GameObject; if (x == 0 || y == 0 || x == cols - 1 || y == rows - 1) { int index = Random.Range(0, listOutWall.Count); go.GetComponent <SpriteRenderer>().sprite = dictSprites[listOutWall[index]]; go.AddComponent <BoxCollider2D>(); go.GetComponent <BoxCollider2D>().size = new Vector2(0.9f, 0.9f); go.tag = GameTags.OutWall.ToString(); } else { int index = Random.Range(0, listFloors.Count); go.GetComponent <SpriteRenderer>().sprite = dictSprites[listFloors[index]]; } go.AddComponent <BoardView>(); go.GetComponent <SpriteRenderer>().sortingLayerName = GameLayers.BackGround.ToString(); go.transform.SetParent(board.transform); } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Debug.Log("Clink The Mouse"); TestLoadConfig.log.Trace("跟踪信息"); TestLoadConfig.log.Debug("测试信息"); TestLoadConfig.log.Info("提示信息"); TestLoadConfig.log.Warn("警告信息"); TestLoadConfig.log.Error("一般错误信息"); TestLoadConfig.log.Fatal("致命错误信息"); TestAssert.That(true, lev.Debug, "TestDebugLog GetMouseButtonDown|"); } }
public void PostConstruct() { TestLoadConfig.log.Trace("GameConfig PostConstruct"); Sprite[] sprites = Resources.LoadAll <Sprite>("Scavengers_SpriteSheet"); TestAssert.That(sprites != null, lev.Error, "GameModel Reset"); dictSprites = new Dictionary <string, Sprite>(); foreach (Sprite sprite in sprites) { dictSprites.Add(sprite.name, sprite); TestLoadConfig.log.DebugFormat("name: {0}", sprite.name); } smoothing = 0.5f; }
public override void Execute() { Rigidbody2D rig2d = playerView.GetComponent <Rigidbody2D>(); TestAssert.That(rig2d != null, "PlayerBehaviourCommand Execute::: rig2d is null"); Vector2 playerPos = playerView.transform.position; RaycastHit2D hit = Physics2D.Linecast(playerPos, playerPos + ray(), LayerMask.NameToLayer("Player")); Debug.DrawLine(playerPos, playerPos + ray(), Color.red, 5); if (!playerView.IsAction) { if (hit.transform == null) { playerMove(playerPos); } else { playerAction(hit, playerPos); } } }
public override void Execute() { int minCountWall = gameModel.minCountWall; int maxCountWall = gameModel.maxCountWall; TestAssert.That(maxCountWall != 0, lev.Error, "ItemCreateCommand Execute::gameModel未重置"); GameObject holder = new GameObject("item"); holder.transform.SetParent(contextView.transform); dictSprites = gameConfig.dictSprites; List <string> listObstacles = new List <string>(); List <string> listFoods = new List <string>(); foreach (string name in dictSprites.Keys) { if (name.StartsWith("ObstacleG")) { listObstacles.Add(name); } if (name.StartsWith("Food")) { listFoods.Add(name); } } //创建障碍物 int wallCount = Random.Range(minCountWall, maxCountWall + 1);//障碍物个数 InstantiateItems <ObstacleView>(wallCount, listObstacles, holder); //创建食物2-level*2 int foodCount = Random.Range(2, gameModel.level * 2 + 1); InstantiateItems <FoodView>(foodCount, listFoods, holder); }