static void Main() { TestAll turnTester = new TestAll(); turnTester.run_tests(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); BattleArena battle = new BattleArena(); battleController controller = new battleController(battle); //, view); TestView view = new TestView(controller); //, battle); Application.Run(view); }
// Start is called before the first frame update void Start() { Debug.Log($"Frequency = {ProcessingTimeCalculator.Frequency()}"); foreach ((int size, int times) in sizeAndTimes) { string output = $"name\ttotal_ms\tavg_ms\t#size = {size}, times = {times}\n"; var runAll = new TestAll(size, times); var results = runAll.Run(); foreach (var result in results) { output += $"{result.Key}\t{result.Value}\t{result.Value / times}\n"; } Debug.Log(output); } }