public MainViewModel() { RenderTechniquesManager = new TessellationTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[TessellationRenderTechniqueNames.PNQuads]; EffectsManager = new TessellationEffectsManager(RenderTechniquesManager); // ---------------------------------------------- // titles this.Title = "Hardware Tessellation Demo"; this.SubTitle = "WPF & SharpDX"; // --------------------------------------------- // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(7, 10, 12), LookDirection = new Vector3D(-7, -10, -12), UpDirection = new Vector3D(0, 1, 0) }; // --------------------------------------------- // setup lighting this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection1 = new Vector3(-0, -50, -20); this.DirectionalLightDirection2 = new Vector3(-0, -1, +50); this.DirectionalLightDirection3 = new Vector3(0, +1, 0); // --------------------------------------------- // model trafo this.DefaultTransform = new Media3D.TranslateTransform3D(0, -0, 0); // --------------------------------------------- // model material this.DefaultMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), // Colors.LightGray, SpecularColor = Color.White, SpecularShininess = 100f, DiffuseMap = LoadFileToMemory(new System.Uri(@"./Media/TextureCheckerboard2.dds", System.UriKind.RelativeOrAbsolute).ToString()), NormalMap = LoadFileToMemory(new System.Uri(@"./Media/TextureCheckerboard2_dot3.dds", System.UriKind.RelativeOrAbsolute).ToString()), //DisplacementMap = new BitmapImage(new Uri(@"path", UriKind.RelativeOrAbsolute)), }; // --------------------------------------------- // init model this.MeshTopologyList = new[] { "Triangles", "Quads" }; this.MeshTopology = "Triangles"; // --------------------------------------------- // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-5, -4, -5); }
public MainViewModel() { RenderTechniquesManager = new TessellationTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[TessellationRenderTechniqueNames.PNQuads]; EffectsManager = new TessellationEffectsManager(RenderTechniquesManager); // ---------------------------------------------- // titles this.Title = "Hardware Tessellation Demo"; this.SubTitle = "WPF & SharpDX"; // --------------------------------------------- // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(7, 10, 12), LookDirection = new Vector3D(-7, -10, -12), UpDirection = new Vector3D(0, 1, 0) }; // --------------------------------------------- // setup lighting this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection1 = new Vector3(-0, -50, -20); this.DirectionalLightDirection2 = new Vector3(-0, -1 , +50); this.DirectionalLightDirection3 = new Vector3(0, +1, 0); // --------------------------------------------- // model trafo this.DefaultTransform = new Media3D.TranslateTransform3D(0, -0, 0); // --------------------------------------------- // model material this.DefaultMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), // Colors.LightGray, SpecularColor = Color.White, SpecularShininess = 100f, DiffuseMap = new BitmapImage(new System.Uri(@"./Media/TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)), NormalMap = new BitmapImage(new System.Uri(@"./Media/TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)), //DisplacementMap = new BitmapImage(new Uri(@"path", UriKind.RelativeOrAbsolute)), }; // --------------------------------------------- // init model this.MeshTopologyList = new[] { "Triangles", "Quads" }; this.MeshTopology = "Triangles"; // --------------------------------------------- // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-5, -4, -5); }