// Update is called once per frame void FixedUpdate() { if (capturePoint >= 5f && territoryState != TerritoryState.FACTION1) { capturePoint = 5f; territoryState = TerritoryState.FACTION1; world.ownedTerritory1++; } else if (capturePoint <= -5f && territoryState != TerritoryState.FACTION2) { capturePoint = -5f; territoryState = TerritoryState.FACTION2; world.ownedTerritory2++; } if (territoryState != TerritoryState.UNCAPTURED) { //Debug.Log("Inside captured"); if (territoryState == TerritoryState.FACTION1) { if (world.numPopulation1 < world.maxPopulation1) { timeLeft1 -= Time.deltaTime; if (timeLeft1 < 0) { Instantiate(dronePrefab, new Vector3(transform.position.x, transform.position.y - 0.6f, 0), Quaternion.identity); world.numPopulation1++; timeLeft1 = 5f; } } } if (territoryState == TerritoryState.FACTION2) { if (world.numPopulation2 < world.maxPopulation2) { timeLeft2 -= Time.deltaTime; if (timeLeft2 <= 0) { Instantiate(dronePrefab, new Vector3(transform.position.x, transform.position.y - 0.6f, 0), Quaternion.identity); world.numPopulation2++; timeLeft2 = 5f; } } } } }
public void UpdateTerritoryState(TerritoryState t_state) { Color materialColor = m_gm.defaultTerritoryColor; switch (team) { case Team.Blue: materialColor = m_gm.blueTerritoryColor; break; case Team.Red: materialColor = m_gm.redTerritoryColor; break; default: materialColor = m_gm.defaultTerritoryColor; break; } switch (t_state) { case TerritoryState.Hovered: materialColor *= (team == Team.Neutral) ? 1 : .95f; break; case TerritoryState.Selected: if (selected) { UpdateTerritoryState(TerritoryState.Default); } else { materialColor = m_gm.selectedTerritoryColor; selected = true; } break; default: selected = false; break; } m_renderer.material.SetColor("_Color", materialColor); }
public static string encode(TerritoryState ts) { return(@"#trs§" + ts.territoryName + "&" + ts.owner); }
public static void handle(string msg) { Regex reg = new Regex(@"^#([\w\.\-]+)§([\w\.\-]+)&(.*?)$"); Match match = reg.Match(msg); if (!match.Success) { Globals.DevConsole.print("Could not recognize message: " + msg); return; } string msg_type = match.Groups[1].ToString(); switch (msg_type) { case "txm": { string msg_sender = match.Groups[2].ToString(); string msg_content = match.Groups[3].ToString(); Globals.DevConsole.print(msg_content); break; } //regular Textmessage case "trs": { string ter_name = match.Groups[2].ToString(); string ter_owner = match.Groups[3].ToString(); TerritoryController t = GameObject.Find(ter_name).GetComponent <TerritoryController>(); TerritoryState newState = new TerritoryState(ter_name, ter_owner); newState.Apply(); break; } //TerritoryState case "spt": { string player_name = match.Groups[2].ToString(); string team_name = match.Groups[3].ToString(); Globals.getPlayerByName(player_name).team = (Globals.TEAMS)Enum.Parse(typeof(Globals.TEAMS), team_name); //TODO: Differentiating players by their name is terrible break; } //Set Player Team case "uid": { Globals.InstanceNetwork.gotPlayerId(int.Parse(match.Groups[2].ToString())); break; } //Receive player id froms erver case "con": { if (!Globals.InstanceNetwork.isHosting()) { Globals.DevConsole.print("Confrimed player connection recevied while not hosting game"); return; } PlayerInfo player = new PlayerInfo(match.Groups[3].ToString()); player.id = int.Parse(match.Groups[2].ToString()); Globals.players.Add(player); break; } //Confrim new connected player case "evt": { string event_name = match.Groups[2].ToString(); switch (event_name) { case "startGame": { Globals.startGame(); break; } } break; } //Start the game } }
public void Get_Territory_By_Id() { var state = new TerritoryState { TerritoryId = 1 }; Assert.That(state.Territory.Id, Is.EqualTo(1)); }
public void setState(TerritoryState ts) { setOwner(ts.owner); }