private void PlayerOnUpdateArmorSets(Player.orig_UpdateArmorSets orig, Terraria.Player self, int i) { int head = self.head; int body = self.body; int legs = self.legs; Item armor0 = self.armor[0].Clone(); Item armor1 = self.armor[1].Clone(); Item armor2 = self.armor[2].Clone(); int solarCounter = self.solarCounter; bool vortexStealthActive = self.vortexStealthActive; float beetleCounter = self.beetleCounter; orig(self, i); String setBonus = self.setBonus; int solarCounter2 = self.solarCounter; bool vortexStealthActive2 = self.vortexStealthActive; float beetleCounter2 = self.beetleCounter; bool stadustBuff = self.FindBuffIndex(187) != -1; self.head = self.armor[10].headSlot; self.body = self.armor[11].bodySlot; self.legs = self.armor[12].legSlot; self.armor[0] = self.armor[10]; self.armor[1] = self.armor[11]; self.armor[2] = self.armor[12]; self.solarCounter = solarCounter; self.vortexStealthActive = vortexStealthActive; self.beetleCounter = beetleCounter; orig(self, i); self.GetModPlayer <ArmorSocialPlayer>().secondSetBonus = self.setBonus; if (self.head == 101 && self.body == 66 && self.legs == 55 && ArmorSocialConfig.BalanceSpectreHealing && ArmorSocialConfig.ArmorSocialMode == setBonusOnly) { self.magicDamage -= .4f; } self.solarCounter = Math.Max(self.solarCounter, solarCounter2); self.vortexStealthActive = self.vortexStealthActive || vortexStealthActive2; self.beetleCounter = Math.Max(self.beetleCounter, beetleCounter2); if (stadustBuff && self.FindBuffIndex(187) == -1) { self.AddBuff(187, 3600); } self.head = head; self.body = body; self.legs = legs; self.armor[0] = armor0; self.armor[1] = armor1; self.armor[2] = armor2; self.setBonus = setBonus; }
public override void UpdateEquip(Terraria.Player player) { player.AddBuff(BuffID.BabyGrinch, -1); player.UpdatePet(ProjectileID.BabyGrinch); }