/// <summary> /// Returns a list of tiles that are in range of s /// </summary> /// <param name="s">The given structure</param> /// <param name="selected">The selected tile</param> /// <param name="player">The player the structure belongs to</param> /// <returns></returns> List <Tile> GetTiles(Structure s, Tile selected, Player player) { int range = int.MinValue; bool limited = false; if (s is Attacker) { Attacker a = (Attacker)s; range = a.Range; } else if (s is Terrainer) { Terrainer t = (Terrainer)s; range = t.Range; limited = true; } else if (s is BaseTree) { BaseTree b = (BaseTree)s; range = b.Range; limited = true; } if (range != int.MinValue) { if (limited) { return(Grid.GetRangeTiles(selected, range, player)); } return(Grid.GetRangeTiles(selected, range)); } return(null); }
/// <summary> /// Casts the structure, and calls ConvertTiles /// </summary> /// <param name="structures">The structures that need to be cast</param> void ConvertTiles(List <Structure> structures) { foreach (Structure s in structures) { if (s != null) { if (s is Terrainer) { Terrainer st = (Terrainer)s; st.ConvertTiles(); } else if (s is BaseTree) { BaseTree sb = (BaseTree)s; sb.ConvertTiles(); } } } }
public TerrainerContent(Terrainer terr) { this.terr = terr; }