void Start() { fractalIsland = new FractalIsland(minValue, altitude, addAltitude); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, fractalIsland, height, width, depth, 2); terrainUtil.Draw(); }
void Start() { perlinIsland = new PerlinIsland(frequency, octaves, maxHeight); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, perlinIsland, height, width, depth); terrainUtil.Draw(); }
private void Start() { perlinSolitaryIsland = new PerlinSolitaryIsland(truncatedProportion, mountainProportion, frequency, octaves, maxHeight); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, perlinSolitaryIsland, height, width, depth, 1); terrainUtil.Draw(); }
void Start() { diamondSquareAverageCornerIsland = new DiamondSquareAverageCornerIsland(minValue, altitude, addAltitude); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, diamondSquareAverageCornerIsland, height + 1, width + 1, depth); terrainUtil.Draw(); }