private Globals() { _random = new Random(); GameWorld = GameWorld.Create(); MovementTypes = MovementTypes.Create(new List <MovementType> { MovementType.Create(1, "Ground") }); TerrainTypes = TerrainTypes.Create(TerrainTypesLoader.GetTerrainTypes()); MineralTypes = MineralTypes.Create(MineralTypesLoader.GetMineralTypes()); UnitTypes = UnitTypes.Create(UnitTypesLoader.GetUnitTypes(MovementTypes)); RaceTypes = RaceTypes.Create(RaceTypesLoader.GetRaceTypes()); BuildingTypes = BuildingTypesLoader.GetBuildingTypes(); }
private void Form1_Load(object sender, EventArgs e) { // Load stuff List <TerrainType> terrainTypes = TerrainTypesLoader.GetTerrainTypes(); _texts = new List <string>(); foreach (TerrainType terrainType in terrainTypes) { string text = $"{terrainType.Id} - {terrainType.Name}"; _texts.Add(text); } _images = new Images(); // Create gameboard //int[,] terrain = MapLoader.Load("Map.txt"); int[,] terrain = MapGenerator.Generate(COLUMNS, ROWS); GameBoard testMap = GameBoard.Create(1, terrain, ALL_VISIBLE); Globals.Instance.GameWorld.SetGameBoard(testMap); var player = new Player(); player.UnitMoved += Player_UnitMoved; player.TurnEnded += Player_TurnEnded; player.AddSettlement("Margeritaville", Point2.Create(1, 1), Globals.Instance.RaceTypes[0]); player.AddUnit(4, Point2.Create(0, 0)); // cavalry player.AddUnit(0, Point2.Create(0, 1)); // cavalry player.StartTurn(); var player2 = new Player2(); player2.UnitMoved += Player2_UnitMoved; player2.AddUnit(0, Point2.Create(1, 0)); // 50,30 player2.AddUnit(0, Point2.Create(2, 0)); Globals.Instance.GameWorld.SetPlayer(player); Globals.Instance.GameWorld.SetPlayer2(player2); // Start timer timer1.Interval = 1; timer1.Start(); }