public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            TerrainSpawner script = (TerrainSpawner)target;

            if (GUILayout.Button("Create Terrain"))
            {
                script.SpawnNewTerrain();
            }
        }
示例#2
0
 void Awake()
 {
     starSpawner    = GameObject.Find("StarSpawnerObj").GetComponent <StarSpawner>() as StarSpawner;
     terrainSpawner = GameObject.Find("TerrainSpawnerObj").GetComponent <TerrainSpawner>() as TerrainSpawner;
 }
 void Start()
 {
     terrainSpawner = GameObject.FindObjectOfType <TerrainSpawner>();
     SpawnObstacle();
 }