public override void OnInspectorGUI() { DrawDefaultInspector(); TerrainSpawner script = (TerrainSpawner)target; if (GUILayout.Button("Create Terrain")) { script.SpawnNewTerrain(); } }
void Awake() { starSpawner = GameObject.Find("StarSpawnerObj").GetComponent <StarSpawner>() as StarSpawner; terrainSpawner = GameObject.Find("TerrainSpawnerObj").GetComponent <TerrainSpawner>() as TerrainSpawner; }
void Start() { terrainSpawner = GameObject.FindObjectOfType <TerrainSpawner>(); SpawnObstacle(); }