示例#1
0
    void DetermineTerrain(Vector3 biomePos)
    {
        // terrain objects have a script that will update themselves based on biome
        if (terrainToolSelected == terrainTools.erase) // erase
        {
            selectedGO = terrainEraser;                // terrain ereaser
        }
        else
        {
            bool isUp = false;
            if (terrainToolSelected == terrainTools.up)
            {
                isUp = true;
            }
            else
            {
                isUp = false;
            }

            Debug.DrawRay(biomePos + new Vector3(0, 0, displacement), Vector3.forward);
            // check uv sprites
            RaycastHit hit;
            if (Physics.Raycast(biomePos + new Vector3(0, 0, displacement), Vector3.forward, out hit))
            {
                selectedGO = tf.BiomeCheck(hit.collider.tag, isUp); // biome check for spawning terrain
            }
            else
            {
                selectedGO = null;
            }
        }
        ChooseTerrainAudio();
    }
示例#2
0
    // updates terrain object based on biome
    public void CheckBiome(string biomeTag)
    {
        swapObject = tf.BiomeCheck(biomeTag, isUp);
        if ((swapObject != null) && (!gameObject.name.Contains(swapObject.name)))
        {
            SpawnNewTerrian();
        }



        //Debug.DrawRay(uvPos + new Vector3(0, 0, canvasCam.position.z), Vector3.forward);
        //// check uv sprites

        //var startPos = uvPos;
        //startPos.z += canvasCam.position.z;


        //var raycasts = Physics.RaycastAll(startPos, Vector3.forward);

        //foreach(var hit in raycasts)
        //{
        //    print("Hit by:" + hit.collider.name);

        //    if (!hit.collider.CompareTag("Terrain") && !hit.collider.CompareTag("Planet"))
        //    {
        //        print("GameObject-" + gameObject.name + "'s hit tag: " + hit.collider.tag);
        //        swapObject = tf.BiomeCheck(biomeTag, isUp);
        //        print("swapObject-" + swapObject.name + "'s hit tag: " + hit.collider.tag);

        //        if ((swapObject != null) && (!gameObject.name.Contains(swapObject.name)))
        //        {
        //            SpawnNewTerrian();
        //            break;
        //        }

        //    }
        //}


        //swapObject = tf.BiomeCheck(biomeTag, isUp);
    }