public void DrawWidgets(NRenderPrimitiveDrawInterface PDI) { if (m_command == EditorCommand.TerrainMode) { TerrainEd.DrawWidgets(PDI); } else if (m_command == EditorCommand.NavigateMapMode) { if (NavigateMapEd != null) { NavigateMapEd.DrawWidgets(PDI); } } ActorEd.DrawWidgets(PDI); }
private void OnEnable() { terrainEditor = (TerrainEd)target; VertexHandleUtility.Initialize(); }