//---------------------------------------------------------------------------------------------------------------------------------- // Use this for initialization void Start() { thisTransform = this.transform; Vector3 MaxCamera = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, 0)); Vector3 MinCamera = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, 0)); leftBoundary = MinCamera.x; rightBoundary = MaxCamera.x; bottomBoundary = MinCamera.y; topBoundary = MaxCamera.y; building1 = new TerrainDetails("building1", buildingObj1, 4); building2 = new TerrainDetails("building2", buildingObj2, 4); commonDesert = new TerrainDetails("commonTree", commonDesertObj, 3); ///insert terrain wise here /// switch (GameManager.value) { case 0: arctic1 = new TerrainDetails("arctic", arcticObj1, 3); break; case 1: //woodland woodland1 = new TerrainDetails("woodland", woodlandObj1, 3); break; case 2: //desert desert1 = new TerrainDetails("desert", desertObj1, 3); break; case 3: //arctic arctic1 = new TerrainDetails("arctic", arcticObj1, 3); break; case 4: woodland1 = new TerrainDetails("woodland", woodlandObj1, 3); break; default: print("No terrain is selected"); break; } }
public void AddOrUpdateLocalTerrainDetails(TerrainDetails details) { bool found = false; lock (_dataLock) { for (int i = 0; i < _localTerrainDetailsList.Count; i++) { if (_localTerrainDetailsList[i].ToId == details.ToId) { _localTerrainDetailsList[i] = details; found = true; break; } } if (!found) { _localTerrainDetailsList.Add(details); } } }
public void AddCommandElements() { if (_isListConfirmation) { _commandDetails.CommandElementList.Add("endlist"); } else { TerrainDetails detailsToSend = new TerrainDetails() { ToId = _details.ToId, LocalPos = new Point3 <int> ( _details.LocalPosX, _details.LocalPosY, _details.LocalPosZ ), ParentId = _details.ParentId, IsParentalTeleport = _details.IsParentalTeleport, IsExit = _details.IsExit, TodId = _details.TerrainDefinition.TodId, TodCode = _details.TerrainDefinition.Code, TodCollision = new Point3 <int> ( _details.TerrainDefinition.CollisionX, _details.TerrainDefinition.CollisionY, _details.TerrainDefinition.CollisionZ ), TodIsTerrain = _details.TerrainDefinition.IsTerrain, TodIsPlatform = _details.TerrainDefinition.IsPlatform, TodIsObstacle = _details.TerrainDefinition.IsObstacle }; _commandDetails.CommandElementList.Add("position"); _commandDetails.CommandElementList.Add(JsonConvert.SerializeObject(detailsToSend)); } }
public bool Execute() { bool executed = false; try { if (_cmdElements.Length < 2) { throw new Exception("wrong count of elements"); } if (_cmdElements[1].Equals("position", GlobalData.InputDataStringComparison)) { string jsonTxt = _rawText.Substring($"{_keyWord} position".Length); TerrainDetails details = JsonConvert.DeserializeObject <TerrainDetails>(jsonTxt); _gameStateDetails.AddOrUpdateLocalTerrainDetails(details); } else if (_cmdElements[1].Equals("endlist", GlobalData.InputDataStringComparison)) { _gameStateDetails.LocalTerrainDetailsListConfirmed = true; CommandHandler.Send(new GetLocationCharsCmdBuilder()); } else { throw new Exception($"wrong second keyword [{_cmdElements[1]}]"); } executed = true; } catch (Exception exception) { _chat.UpdateLog($"Cannot execute local terrain details command: {exception.Message}"); } return(executed); }
public void SetTerrainDetails(TerrainDetails terrainDetails) { _terrainDetails = terrainDetails; }
public StandardTerrainSegmentBuilder(TerrainDetails details) : base(details) { }
public TerrainSegmentBuilder(TerrainDetails details) { //Debug.Log($"ter. details: to_id [{details.ToId}] tod_id [{details.TodId}] t [{details.TodIsTerrain}] p [{details.TodIsPlatform}] ob [{details.TodIsObstacle}]"); _details = details; }