public bool CanTerraformLand(UUID user, Vector3 pos) { TerraformLandHandler handler = OnTerraformLand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); return(list.Cast <TerraformLandHandler>().All(h => h(user, pos, m_scene) != false)); } return(true); }
public bool CanTerraformLand(UUID user, Vector3 pos) { TerraformLandHandler handler = OnTerraformLand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (TerraformLandHandler h in list) { if (h(user, pos, m_scene) == false) { return(false); } } } return(true); }