示例#1
0
        public void TemplateCanBeOverlappedUsingUnconditionallyOverrideTemplateWhenTerrainTypesDontMatch()
        {
            //Load sample template 8x4
            Assembly     _assembly      = Assembly.GetExecutingAssembly();
            Stream       roomFileStream = _assembly.GetManifestResourceStream("DDRogueTest.testdata.vaults.test4doors.room");
            RoomTemplate room1          = RoomTemplateLoader.LoadTemplateFromFile(roomFileStream, StandardTemplateMapping.terrainMapping);

            Stream       overlapFileStream = _assembly.GetManifestResourceStream("DDRogueTest.testdata.vaults.testoverlap.room");
            RoomTemplate room2             = RoomTemplateLoader.LoadTemplateFromFile(overlapFileStream, StandardTemplateMapping.terrainMapping);

            TemplatedMapBuilder mapGen = new TemplatedMapBuilder();

            //Base
            TemplatePositioned templatePos1 = new TemplatePositioned(5, 5, 0, room1, 0);

            mapGen.AddPositionedTemplate(templatePos1);

            //Overlap in smaller room
            TemplatePositioned templatePos2 = new TemplatePositioned(5, 5, 0, room2, 0);

            mapGen.UnconditionallyOverridePositionedTemplate(templatePos2);

            Map outputMap = mapGen.MergeTemplatesIntoMap(GetStandardTerrainMapping());

            Assert.AreEqual(MapTerrain.Wall, outputMap.mapSquares[3, 0].Terrain);
            Assert.AreEqual(MapTerrain.ClosedDoor, outputMap.mapSquares[0, 1].Terrain);
        }