// Use this for initialization void Start() { shadow = GetComponentInParent <TemplarShadow>(); Collider2D hbox = this.GetComponent <Collider2D>(); Physics2D.IgnoreCollision(shadow.blackTemplar.transform.GetChild(3).GetComponent <Collider2D>(), hbox); Physics2D.IgnoreCollision(shadow.GetComponent <Collider2D>(), hbox); if (GameManager.Instance.currentFight is TeamFight) { Entity friend = ((TeamFight)GameManager.Instance.currentFight).getTeammate(shadow.blackTemplar.player); Physics2D.IgnoreCollision(hbox, friend.transform.GetChild(3).GetComponent <Collider2D>()); } }