public Color GetColorFromBiome(float _elevation, float _moisture, float _latitude) { if (_latitude > 1 - settings.polesLatitude) { return(biomesColors[BiomeType.POLAR_ICE]); } if (_elevation < settings.oceanElevation) { return(biomesColors[BiomeType.WATER]); } if (_elevation > 0.95f) { return(biomesColors[BiomeType.POLAR_ICE]); } float temperature = Mathf.Lerp(settings.equatorTemperature, settings.polesTemperature, _latitude); temperature = temperature.Remap(-50.0f, settings.adjustBiomesWithOcean ? settings.oceanElevation : 0.0f, 50.0f, settings.adjustBiomesWithOcean ? 0.95f : 1.0f); float moisture = _moisture.Remap(0.0f, settings.adjustBiomesWithOcean ? settings.oceanElevation : 0.0f, 1.0f, 1.0f); TemperatureTypes temperatureType = GetTemperatureType(temperature * _elevation); MoistureTypes moistureType = GetMoistureType(moisture); BiomeType biomeType = GetBiomeType(temperatureType, moistureType); return(biomesColors[biomeType]); }
public void SetValue(double value, TemperatureTypes type) { switch (type) { case TemperatureTypes.Celcius: _value = value; break; case TemperatureTypes.Farenheight: _value = (value - 32) / 1.8; break; case TemperatureTypes.Kelvin: _value = value - 273.15; break; } }
/// <summary> /// Click event on _Temperature label. /// It will toggle the type of temperature shown between Celsius and Farenheit. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void _Temperature_Click(object sender, EventArgs e) { if (TemperatureType == TemperatureTypes.Celsius) { TemperatureType = TemperatureTypes.Farenheit; } else { TemperatureType = TemperatureTypes.Celsius; } //Reset label values this._Temperature.Text = ""; this._Min.Text = ""; this._Max.Text = ""; //Refresh information Application.DoEvents(); _GetLocation(); }
public Temperature(double value, TemperatureTypes type) { SetValue(value, type); }
public void GetTemperatureTest(int temp, TemperatureTypes expectedValue) { Assert.That(WeatherCell.GetTemperature(temp), Is.EqualTo(expectedValue)); }
BiomeType GetBiomeType(TemperatureTypes _temperatureType, MoistureTypes _moistureType) { switch (_temperatureType) { case TemperatureTypes.POLAR: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.POLAR_DESERT); } default: return(BiomeType.POLAR_ICE); } } case TemperatureTypes.SUBPOLAR: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.SUBPOLAR_DRY_TUNDRA); } case MoistureTypes.PERARID: { return(BiomeType.SUBPOLAR_MOIST_TUNDRA); } case MoistureTypes.ARID: { return(BiomeType.SUBPOLAR_WET_TUNDRA); } default: { return(BiomeType.SUBPOLAR_RAIN_TUNDRA); } } } case TemperatureTypes.BOREAL: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.BOREAL_DESERT); } case MoistureTypes.PERARID: { return(BiomeType.BOREAL_DRY_SCRUB); } case MoistureTypes.ARID: { return(BiomeType.BOREAL_MOIST_FOREST); } case MoistureTypes.SEMIARID: { return(BiomeType.BOREAL_WET_FOREST); } default: { return(BiomeType.BOREAL_RAIN_FOREST); } } } case TemperatureTypes.COOL_TEMPERATE: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.COOL_TEMPERATE_DESERT); } case MoistureTypes.PERARID: { return(BiomeType.COOL_TEMPERATE_DESERT_SCRUB); } case MoistureTypes.ARID: { return(BiomeType.COOL_TEMPERATE_STEPPES); } case MoistureTypes.SEMIARID: { return(BiomeType.COOL_TEMPERATE_MOIST_FOREST); } case MoistureTypes.SUBHUMID: { return(BiomeType.COOL_TEMPERATE_WET_FOREST); } default: { return(BiomeType.COOL_TEMPERATE_RAIN_FOREST); } } } case TemperatureTypes.WARM_TEMPERATE: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.WARM_TEMPERATE_DESERT); } case MoistureTypes.PERARID: { return(BiomeType.WARM_TEMPERATE_DESERT_SCRUB); } case MoistureTypes.ARID: { return(BiomeType.WARM_TEMPERATE_THORN_SCRUB); } case MoistureTypes.SEMIARID: { return(BiomeType.WARM_TEMPERATE_DRY_FOREST); } case MoistureTypes.SUBHUMID: { return(BiomeType.WARM_TEMPERATE_MOIST_FOREST); } case MoistureTypes.HUMID: { return(BiomeType.WARM_TEMPERATE_WET_FOREST); } default: { return(BiomeType.WARM_TEMPERATE_RAIN_FOREST); } } } case TemperatureTypes.SUBTROPICAL: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.SUBTROPICAL_DESERT); } case MoistureTypes.PERARID: { return(BiomeType.SUBTROPICAL_DESERT_SCRUB); } case MoistureTypes.ARID: { return(BiomeType.SUBTROPICAL_THORN_WOODLAND); } case MoistureTypes.SEMIARID: { return(BiomeType.SUBTROPICAL_DRY_FOREST); } case MoistureTypes.SUBHUMID: { return(BiomeType.SUBTROPICAL_MOIST_FOREST); } case MoistureTypes.HUMID: { return(BiomeType.SUBTROPICAL_WET_FOREST); } default: { return(BiomeType.SUBTROPICAL_RAIN_FOREST); } } } case TemperatureTypes.TROPICAL: { switch (_moistureType) { case MoistureTypes.SUPERARID: { return(BiomeType.TROPICAL_DESERT); } case MoistureTypes.PERARID: { return(BiomeType.TROPICAL_DESERT_SCRUB); } case MoistureTypes.ARID: { return(BiomeType.TROPICAL_THORN_WOODLAND); } case MoistureTypes.SEMIARID: { return(BiomeType.TROPICAL_VERY_DRY_FOREST); } case MoistureTypes.SUBHUMID: { return(BiomeType.TROPICAL_DRY_FOREST); } case MoistureTypes.HUMID: { return(BiomeType.TROPICAL_MOIST_FOREST); } case MoistureTypes.PERHUMID: { return(BiomeType.TROPICAL_WET_FOREST); } default: { return(BiomeType.TROPICAL_RAIN_FOREST); } } } default: return(BiomeType.TROPICAL_RAIN_FOREST); } }