void Finishing(string Direction) { // Add RigidBody and BoxCollider. for (int i = 1; i <= transform.childCount; i++) { Transform Temp_Transform = transform.Find("TrackBelt_" + Direction + "_" + i); if (Temp_Transform) { GameObject Temp_Object = Temp_Transform.gameObject; // Add RigidBody. if (Temp_Object.GetComponent <Rigidbody>() == null) { Rigidbody Temp_RigidBody = Temp_Object.AddComponent <Rigidbody> (); Temp_RigidBody.mass = Track_Mass; } // Special Offset for Unity5. if (i % 2 == 0) { Temp_Transform.position += Temp_Transform.forward * Special_Offset; } } } // Add HingeJoint. for (int i = 1; i <= transform.childCount; i++) { Transform Temp_Transform = transform.Find("TrackBelt_" + Direction + "_" + i); if (Temp_Transform) { GameObject Temp_Object = Temp_Transform.gameObject; if (Temp_Object.GetComponent <HingeJoint>() == null) { HingeJoint Temp_HingeJoint; Temp_HingeJoint = Temp_Object.AddComponent <HingeJoint> (); Temp_HingeJoint.anchor = new Vector3(0.0f, 0.0f, Spacing / 2.0f); Temp_HingeJoint.axis = new Vector3(1.0f, 0.0f, 0.0f); Temp_HingeJoint.breakForce = BreakForce; Transform Temp_Connected_Transform; Temp_Connected_Transform = transform.Find("TrackBelt_" + Direction + "_" + (i + 1)); if (Temp_Connected_Transform) { if (Temp_Connected_Transform.GetComponent <Rigidbody>()) { Temp_HingeJoint.connectedBody = Temp_Connected_Transform.GetComponent <Rigidbody>(); } } else { Temp_Connected_Transform = transform.Find("TrackBelt_" + Direction + "_1"); if (Temp_Connected_Transform) { if (Temp_Connected_Transform.GetComponent <Rigidbody>()) { Temp_HingeJoint.connectedBody = Temp_Connected_Transform.GetComponent <Rigidbody>(); } } } } } } }
void Finishing(string Direction) { // Add RigidBody. for (int i = 1; i <= Parent_Transform.childCount; i++) { Transform Temp_Transform = Parent_Transform.Find("TrackBelt_" + Direction + "_" + i); if (Temp_Transform) { GameObject Temp_Object = Temp_Transform.gameObject; // Add RigidBody. Rigidbody Temp_RigidBody = Temp_Object.AddComponent <Rigidbody> (); Temp_RigidBody.mass = Track_MassProp.floatValue; // for Static_Track if (Static_FlagProp.boolValue) { Temp_RigidBody.drag = 10.0f; } // Special Offset for Unity5. if (i % 2 == 0) { Temp_Transform.position += Temp_Transform.forward * Special_OffsetProp.floatValue; } } } // Add HingeJoint. for (int i = 1; i <= Parent_Transform.childCount; i++) { Transform Temp_Transform = Parent_Transform.Find("TrackBelt_" + Direction + "_" + i); if (Temp_Transform) { GameObject Temp_Object = Temp_Transform.gameObject; HingeJoint Temp_HingeJoint; Temp_HingeJoint = Temp_Object.AddComponent <HingeJoint> (); Temp_HingeJoint.anchor = new Vector3(0.0f, 0.0f, SpacingProp.floatValue / 2.0f); Temp_HingeJoint.axis = new Vector3(1.0f, 0.0f, 0.0f); Temp_HingeJoint.breakForce = BreakForceProp.floatValue; Transform Temp_Connected_Transform; Temp_Connected_Transform = Parent_Transform.Find("TrackBelt_" + Direction + "_" + (i + 1)); if (Temp_Connected_Transform) { Temp_HingeJoint.connectedBody = Temp_Connected_Transform.GetComponent <Rigidbody> (); } else { Temp_Connected_Transform = Parent_Transform.Find("TrackBelt_" + Direction + "_1"); if (Temp_Connected_Transform) { Temp_HingeJoint.connectedBody = Temp_Connected_Transform.GetComponent <Rigidbody> (); } } } } }