void GetTempValues(TempGaugeSetValues values) { freezeTemp = values.setFreezeTemp; burnTemp = values.setBurnTemp; minTemp = values.setMinTemp; maxTemp = values.setMaxTemp; nextTouchRate = values.setNextTouchRate; }
public void AssignTemperatureValues() { if (this.gameObject.GetComponent <TempGaugeSetValues>() == null) { getValues = this.gameObject.AddComponent <TempGaugeSetValues>(); } else { getValues = this.gameObject.GetComponent <TempGaugeSetValues>(); } getValues.SetValues(); GetTempValues(getValues); }