public void OnTurnStart()
    {
        MessageManager.Instance.ShowMessage("Player1 Turn", 1.5f);
        manaText.gameObject.SetActive(true);
        timeText.gameObject.SetActive(true);

        Temp tt = GetComponent <Temp>();

        tt.attackP1Button.gameObject.SetActive(true);

        count  = 60;
        count2 = 70;

        currentTurn++;
        activeManaCrystals = currentTurn;

        if (activeManaCrystals >= 10)
        {
            activeManaCrystals = 10;
        }
        manaText.text = activeManaCrystals.ToString();


        //for (int i = 0; i < activeManaCrystals; i++)
        //{
        //    manaCrystals[i].SetActive(true);
        //}

        endTurnButton.gameObject.SetActive(true);
        tt.DrawP1(1);

        // ทำให้มีมเนียนที่ลงโจมตีได้
        for (int i = 0; i < tt.spawnPointBoard1.Length; i++)
        {
            if (tt.spawnPointBoard1[i] == true)
            {
                GameObject     card = GameObject.Find("P1Creatre " + i);
                CretureDisplay a    = card.GetComponent <CretureDisplay>();
                a.ischarge = true;
            }
        }
    }