示例#1
0
文件: TD.cs 项目: mbithy/TemboRL
        public int Act(double[] state)
        {
            var s = StateKey(state);
            // act according to epsilon greedy policy
            var a     = 0;
            var poss  = AllowedActions(state);
            var probs = new List <double>();

            for (var i = 0; i < poss.Length; i++)
            {
                probs.Add(P[poss[i] * NS + s]);
            }
            // epsilon greedy policy
            if (Tembo.Random() < Options.Epsilon)
            {
                a        = poss[Tembo.RandomInt(0, poss.Length)]; // random available action
                Explored = true;
            }
            else
            {
                a        = poss[Tembo.SampleWeighted(probs.ToArray())];
                Explored = false;
            }
            // shift state memory
            s0 = s1;
            a0 = a1;
            s1 = s;
            a1 = a;
            return(a);
        }
示例#2
0
文件: DQN.cs 项目: mbithy/TemboRL
        /// <summary>
        /// Returns an action from a state
        /// </summary>
        /// <param name="state">state size must be equal to NumberOfStates</param>
        /// <returns></returns>
        public int Act(double[] state)
        {
            Tembo.Assert(state.Length == NumberOfStates, $"Current state({state.Length}) not equal to NS({NumberOfStates})");
            var a = 0;
            // convert to a Mat column vector
            var s = new Matrix(NumberOfStates, 1);

            s.Set(state);
            // epsilon greedy policy
            if (Tembo.Random() < Options.Epsilon)
            {
                a = Tembo.RandomInt(0, NumberOfActions);
            }
            else
            {
                // greedy wrt Q function
                var amat = ForwardQ(Network, s, false);
                a = Tembo.Maxi(amat.W); // returns index of argmax action
            }
            // shift state memory
            this.s0 = this.s1;
            this.a0 = this.a1;
            this.s1 = s;
            this.a1 = a;
            return(a);
        }
示例#3
0
 private void BLearning()
 {
     while (true)
     {
         if (Historical.Count < 20000)
         {
             //
             Thread.Sleep(TimeSpan.FromMinutes(30));
         }
         var correct = 0.0;
         var total   = 0.0;
         var options = new AgentOptions
         {
             Gamma                 = Tembo.Random(0.01, 0.99),
             Epsilon               = Tembo.Random(0.01, 0.75),
             Alpha                 = Tembo.Random(0.01, 0.99),
             ExperinceAddEvery     = Tembo.RandomInt(1, 10000),
             ExperienceSize        = 0,
             LearningSteps         = Tembo.RandomInt(1, 10),
             HiddenUnits           = Tembo.RandomInt(100000, 100000000),
             ErrorClamp            = Tembo.Random(0.01, 1.0),
             AdaptiveLearningSteps = true
         };
         var agent = new DQN(dqnAgent.NumberOfStates, dqnAgent.NumberOfActions, options);
         for (var i = 0; i < Historical.Count; i++)
         {
             var spi    = Historical.ElementAt(i);
             var action = agent.Act(spi.Value.Values);
             if (action == spi.Value.Output)
             {
                 correct += 1;
                 agent.Learn(1);
             }
             else
             {
                 agent.Learn(-1);
             }
             total += 1;
         }
         var winrate = (correct / total) * 100;
         if (winrate > WinRate)
         {
             CN.Log($"NEW AGENT DISCOVERED --> WINRATE {winrate.ToString("p")}, CLASS: {AgentName}", 2);
             Save();
             dqnAgent = agent;
             WinRate  = winrate;
         }
     }
 }