示例#1
0
    /// <summary>
    /// When player exit, disable teleporters and kill ennemies (if any) to reduce lag and remove events
    /// </summary>
    public void PlayerExit()
    {
        TeleporterManager tpm = teleportersExit.GetComponent <TeleporterManager>();

        tpm.SetPlayerHere(false);

        OnPlayerExit?.Invoke(this, EventArgs.Empty);
    }
示例#2
0
 private void InitTeleports(GameController.GameState gameState)
 {
     if (!teleporterManager)
     {
         teleporterManager = Instantiate <TeleporterManager>(teleporterManagerPrefab);
         teleporterManager.SetBoardManager(this);
     }
 }
示例#3
0
    /// <summary>
    /// When player enter, initialize the level and spawn ennemies
    /// </summary>
    public void PlayerEnter()
    {
        // Indicate teleporter manager that the player is here
        TeleporterManager tpm = teleportersExit.GetComponent <TeleporterManager>();

        tpm.SetPlayerHere(true);
        tpm.SetLevelComplete(IsSublevelComplete, levelIndex);

        if (OnPlayerEnter == null)
        {
            tpm.EnableTeleporters();
        }
        else
        {
            OnPlayerEnter?.Invoke(this, EventArgs.Empty);
        }
    }
示例#4
0
文件: Maze.cs 项目: Cynnexis/PacPac
        /// <summary>
        /// Default Constructor. Initialize the teleporter manager <see cref="TM"/>, and import the maze from file.
        /// </summary>
        /// <param name="game">The game instance, different from <c>null</c></param>
        /// <param name="path">The path of the file where the maze data is stored. If it is empty, a default file is chosen</param>
        /// <exception cref="ArgumentNullException">Throw if <paramref name="game"/> is null</exception>
        public Maze(Game game, string path = "") : base(game)
        {
            if (game == null)
            {
                throw new ArgumentNullException();
            }

            TM     = new TeleporterManager();
            Width  = 0;
            Height = 0;

            if (path.Equals(""))
            {
                Path = "Resources/Maps/maze1.txt";
            }
            else
            {
                Path = path;
            }

            Import(Path);

            this.Game.Components.Add(this);
        }
 private void Start()
 {
     turnType   = TurnType.Wating;
     teleporter = FindObjectOfType <TeleporterManager>();
 }
示例#6
0
 void Start()
 {
     teleporterManager = GameObject.FindGameObjectWithTag("Teleporters").GetComponent <TeleporterManager>();
     gem = GameObject.FindGameObjectWithTag("Gem").GetComponent <Gem>();
     gameObject.SetActive(false);
 }
示例#7
0
 private void Awake()
 {
     boxCollider       = GetComponent <BoxCollider2D>();
     initialScale      = transform.localScale;
     teleporterManager = transform.parent.GetComponent <TeleporterManager>();
 }