// Token: 0x0600049B RID: 1179 RVA: 0x00013388 File Offset: 0x00011588 public override void OnEnter() { base.OnEnter(); base.PlayAnimation("Base", "Release"); Transform modelTransform = base.GetModelTransform(); if (modelTransform) { ChildLocator component = modelTransform.GetComponent <ChildLocator>(); component.FindChild("Door").gameObject.SetActive(false); component.FindChild("ReleaseExhaustFX").gameObject.SetActive(true); } if (!base.survivorPodController) { return; } if (Util.HasEffectiveAuthority(base.survivorPodController.characterBodyObject)) { base.survivorPodController.characterStateMachine.SetNextStateToMain(); TeleportHelper.TeleportGameObject(base.survivorPodController.characterBodyObject, base.survivorPodController.exitPosition.position); CharacterMotor component2 = base.survivorPodController.characterBodyObject.GetComponent <CharacterMotor>(); if (component2) { component2.velocity = base.survivorPodController.exitPosition.forward * Release.ejectionSpeed; } } }
private static void CCTpBots(ConCommandArgs args) { NetworkUser user = args.sender; if (Stage.instance == null || user.master == null || user.master.IsDeadAndOutOfLivesServer()) { return; } foreach (GameObject gameObject in playerbots) { if (gameObject) { CharacterMaster master = gameObject.GetComponent <CharacterMaster>(); if (!master.IsDeadAndOutOfLivesServer()) { TeleportHelper.TeleportGameObject(master.GetBody().gameObject, new Vector3( user.master.GetBody().transform.position.x, user.master.GetBody().transform.position.y, user.master.GetBody().transform.position.z )); } } } }
public void Awake() { for (int i = 0; i < 32; i++) { Physics.IgnoreLayerCollision(22, i, collisionMap[31 - i] == '0' ? true : false); } On.RoR2.PickupDropletController.Start += (orig, self) => { orig(self); self.gameObject.layer = 22; }; On.RoR2.MapZone.TryZoneStart += (orig, self, collider) => { if (self.zoneType == MapZone.ZoneType.OutOfBounds) { if (collider.GetComponent <PickupDropletController>() || collider.GetComponent <GenericPickupController>()) { SpawnCard spawnCard = ScriptableObject.CreateInstance <SpawnCard>(); spawnCard.hullSize = HullClassification.Human; spawnCard.nodeGraphType = RoR2.Navigation.MapNodeGroup.GraphType.Ground; spawnCard.prefab = Resources.Load <GameObject>("SpawnCards/HelperPrefab"); GameObject gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(spawnCard, new DirectorPlacementRule { placementMode = DirectorPlacementRule.PlacementMode.NearestNode, position = collider.transform.position }, RoR2Application.rng)); if (gameObject) { Debug.Log("TP Item Back"); TeleportHelper.TeleportGameObject(collider.gameObject, gameObject.transform.position); UnityEngine.Object.Destroy(gameObject); } UnityEngine.Object.Destroy(spawnCard); } } orig(self, collider); }; On.RoR2.EquipmentSlot.ExecuteIfReady += (orig, self) => { if ((self.inventory != null) ? self.inventory.GetItemCount(ItemIndex.AutoCastEquipment) > 0 : false) { if (SceneInfo.instance.sceneDef.nameToken == "MAP_BAZAAR_TITLE") { return(false); } } return(orig(self)); }; On.RoR2.Inventory.UpdateEquipment += (orig, self) => { if (self.GetItemCount(ItemIndex.AutoCastEquipment) > 0) { if (SceneInfo.instance.sceneDef.nameToken == "MAP_BAZAAR_TITLE") { for (int i = 0; i < self.equipmentStateSlots.Length; i++) { self.equipmentStateSlots[0].chargeFinishTime.t += Time.deltaTime; } return; } } orig(self); }; }