protected virtual void RaiseFlick(FlickGestureEventArgs e) { var handler = Flick; if (handler != null) { handler(this, e); } }
private void OnFlick(object sender, FlickGestureEventArgs e) { if (!IsEnabled) { return; } RaiseFlick(e); }
private void OnFlick(object sender, FlickGestureEventArgs e) { //System.Diagnostics.Debug.WriteLine("OnFlick IsEnabled=" + IsEnabled + " angle=" + e.Angle + " direction=" + e.Direction + " horizontal_velocity=" + e.HorizontalVelocity + " vertical_velocity=" + e.VerticalVelocity); if (!IsEnabled) { return; } RaiseFlick(e); }