private async Task LoadDatas()
        {
            IsBusy = true;
            NotificationMessage             = "Loading...";
            CurrentDemo.PlayerBlindedEvents = await _cacheService.GetDemoPlayerBlindedAsync(CurrentDemo);

            _flashbangService.Demo = CurrentDemo;
            PlayersFlashTimes      = await _flashbangService.GetPlayersFlashTimesData();

            if (PlayersFlashTimes.Any())
            {
                MaxDurationPlayer = PlayersFlashTimes.Max(p => p.Duration);
            }
            TeamsFlashTimes = await _flashbangService.GetTeamsFlashTimesData();

            if (TeamsFlashTimes.Any())
            {
                MaxDurationTeam = TeamsFlashTimes.Max(p => p.Duration);
            }
            AverageFlashTimesPlayers = await _flashbangService.GetAverageFlashTimesPlayersData();

            if (AverageFlashTimesPlayers.Any())
            {
                MaxDurationAveragePlayer = AverageFlashTimesPlayers.Max(p => p.Duration);
            }
            IsBusy = false;
        }
        private async Task LoadDatas()
        {
            IsBusy             = true;
            Notification       = Properties.Resources.NotificationLoading;
            Demo.PlayerBlinded = await _cacheService.GetDemoPlayerBlindedAsync(Demo);

            _flashbangService.Demo = Demo;
            PlayersFlashTimes      = await _flashbangService.GetPlayersFlashTimesData();

            if (PlayersFlashTimes.Any())
            {
                MaxDurationPlayer = PlayersFlashTimes.Max(p => p.Duration);
            }
            TeamsFlashTimes = await _flashbangService.GetTeamsFlashTimesData();

            if (TeamsFlashTimes.Any())
            {
                MaxDurationTeam = TeamsFlashTimes.Max(p => p.Duration);
            }
            AverageFlashTimesPlayers = await _flashbangService.GetAverageFlashTimesPlayersData();

            if (AverageFlashTimesPlayers.Any())
            {
                MaxDurationAveragePlayer = AverageFlashTimesPlayers.Max(p => p.Duration);
            }
            IsBusy = false;
        }