示例#1
0
 public Team GetTeam_Opponent(TeamSide _side)
 {
     if(_side == TeamSide.SIDE_HOME)
         return teams[(int)TeamSide.SIDE_AWAY];
     else
         return teams[(int)TeamSide.SIDE_HOME];
 }
示例#2
0

        
示例#3
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文件: Combat.cs 项目: kof1016/Regulus
        public Team(TeamSide side, Platoon platoon)
        {
            _Side = side;
            _Platoon = platoon;
            _Platoon.SetSide(side);

            _Strategys = new int[(int)Strategy.Count];

            if (_Platoon.Formation == Contingent.FormationType.Auxiliary)
            {

                _Front = new ITeammate[] { _Platoon.Teammates[0] };
                int i = 0;
                _Back = (from teammate in _Platoon.Teammates
                        let idx = i++
                        where idx > 0
                        select teammate).ToArray();
            }

            if (_Platoon.Formation == Contingent.FormationType.Defensive)
            {
                _Back = new ITeammate[] { _Platoon.Teammates[0] };
                int i = 0;
                _Front = (from teammate in _Platoon.Teammates
                         let idx = i++
                         where idx > 0
                         select teammate).ToArray();
            }
        }
示例#4
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 public Platoon(TeamSide side, int idealFireteamSize)
 {
     Side              = side;
     Squads            = new List <Squad>();
     SupportingRoles   = 0;
     IdealFireteamSize = idealFireteamSize;
 }
示例#5
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 public Team GetTeamByTeamSide(TeamSide _teamSide)
 {
     foreach(Team t in teams) {
         if(t.side == _teamSide) return t;
     }
     Debug.LogError ("Not able to find TeamSide for any of the teams in memory.");
     return teams [0];
 }
示例#6
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    // Add NPC GameObject to the list of Group AI
    void OnTriggerEnter(Collider col)
    {
        TeamSide collisionTeamSide = col.GetComponent <TeamSide>();

        if (col.gameObject.tag == "NPC" && collisionTeamSide != null && (collisionTeamSide.playerTeam == playerTeamSide.playerTeam))
        {
            listOfCollision.Add(col.gameObject);
        }
    }
示例#7
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 // Use this for initialization
 void Start()
 {
     Team   = TeamSide.Players;
     Health = 100f;
     if (GlobalData.p2wallBonus)
     {
         Health += GlobalData.p2wallBonusAmount;
     }
 }
示例#8
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        public Team( TeamSide side )
        {
            this.Side = side;
            Skill = 0;

            Players = new Dictionary<PlayerClass, List<Player>>( 4 );

            Players[PlayerClass.Demo] = new List<Player>( 1 );
            Players[PlayerClass.Scout] = new List<Player>( 2 );
            Players[PlayerClass.Soldier] = new List<Player>( 2 );
            Players[PlayerClass.Medic] = new List<Player>( 1 );
        }
示例#9
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 public Party(UnitEntity[] mainUnit, BannerUnit bannerUnit, TeamSide team, Party enemyParty)
 {
     this.members = mainUnit;
     for (int i = 0; i < mainUnit.Length; i++)
     {
         mainUnit[i].SetPartyId(this, team + i.ToString(), team == TeamSide.Player);
     }
     this.bannerUnit = bannerUnit;
     bannerUnit.SetPartyId(this, team + "banner", team == TeamSide.Player);
     this.team       = team;
     this.enemyParty = enemyParty;
 }
示例#10
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		public Team(FightEngine engine, TeamSide side)
			: base(engine)
		{
			if (side != TeamSide.Left && side != TeamSide.Right) throw new ArgumentException("Side must be either Left or Right", "side");

			m_side = side;
			m_victorystatus = new VictoryStatus(this);
			m_display = new TeamDisplay(this);
			m_winhistory = new List<Win>(9);
			m_p1 = null;
			m_p2 = null;
		}
示例#11
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        public void testTeamSide()
        {
            string         team   = "Gamma Squad";
            string         side   = "CT";
            string         test   = $"Team playing \"{side}\": {team}";
            TeamSideParser parser = new TeamSideParser();

            Assert.IsTrue(parser.IsMatch(test));
            TeamSide data = parser.Parse(test);

            Assert.AreEqual(team, data.Team);
            Assert.AreEqual(side, data.CurentSide);
        }
示例#12
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        public static string GetPrefix(TeamSide side)
        {
            switch (side)
            {
            case TeamSide.Left:
                return("p1");

            case TeamSide.Right:
                return("p2");

            default:
                throw new ArgumentOutOfRangeException(nameof(side));
            }
        }
示例#13
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        public static string GetMatePrefix(TeamMode mode, TeamSide side)
        {
            switch (side)
            {
            case TeamSide.Left:
                return(mode == TeamMode.Turns? "p1.teammate" : "p3");

            case TeamSide.Right:
                return(mode == TeamMode.Turns ? "p2.teammate" : "p4");

            default:
                throw new ArgumentOutOfRangeException(nameof(side));
            }
        }
示例#14
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        public Team(FightEngine engine, TeamSide side)
            : base(engine)
        {
            if (side != TeamSide.Left && side != TeamSide.Right)
            {
                throw new ArgumentException("Side must be either Left or Right", nameof(side));
            }

            m_side          = side;
            m_victorystatus = new VictoryStatus(this);
            m_winhistory    = new List <Win>(9);
            m_p1            = null;
            m_p2            = null;
        }
示例#15
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 public MatchBuilder <T> WithWinningTeam(TeamSide team)
 {
     if (team == TeamSide.Home)
     {
         match.HomeTeamScore = 1;
         match.AwayTeamScore = 0;
     }
     else
     {
         match.HomeTeamScore = 0;
         match.AwayTeamScore = 1;
     }
     return(this);
 }
示例#16
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    private void SetUpAgentAndAnim()
    {
        agent       = gameObject.AddComponent <NavMeshAgent>();
        agent.speed = npcSpeed;
        anim        = GetComponent <SoliderAnimScript>();
        anim.setNpc(agent);
        character = GetComponent <CharacterScript>();
        team      = GetComponent <TeamSide>();
        health    = GetComponent <HealthScript>();

        if (!agent)
        {
            Debug.Log("No NavMeshAgent attached to this npc");
        }
    }
示例#17
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    public void SetUp(UnitEntity unit, TeamSide teamSide)
    {
        this.unitData = unit.data;
        SetSprite(unitData.sprites[0]);
        switch (teamSide)
        {
        case TeamSide.Player:
            unitModel = unit;
            break;

        case TeamSide.Enemy:
            unitModel = unit;
            break;
        }
        unitModel.SetDisplay(this);
    }
    public void Show(TeamSide winner, int winnerLives, int maxLives)
    {
        if (winner == TeamSide.Hippies)
        {
            hippiesText.text = winnerLives.ToString("00") + " / " + maxLives.ToString("00");
            armyText.text    = "00 / " + maxLives.ToString("00");
            victoryText.text = "The Hippies Won !";
        }
        else
        {
            armyText.text    = winnerLives.ToString("00") + " / " + maxLives.ToString("00");
            hippiesText.text = "00 / " + maxLives.ToString("00");
            victoryText.text = "The Cops Won !";
        }

        animator.SetTrigger("Go");
//		Time.timeScale = 0f;
    }
示例#19
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        public bool IsEnemyTeam(TeamSide value)
        {
            if (Team == TeamSide.Dark && value == TeamSide.Dark)
            {
                return(false);
            }

            if (Team == TeamSide.Dark || value == TeamSide.Dark)
            {
                return(true);
            }

            if (Team == TeamSide.Light || value == TeamSide.Light)
            {
                return(false);
            }

            return(Team != value);
        }
示例#20
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    // Use this for initialization
    void Start()
    {
        // Setting the player's team side
        var comp = GetComponentsInParent <TeamSide>();

        playerTeamSide = comp[0];

        listOfCollision = new List <GameObject>();
        isAssembled     = false;

        isAnchorTaken = new List <bool>();


        // Populating the Boolean List
        foreach (GameObject obj in listOfAnchorPoints)
        {
            isAnchorTaken.Add(false);
        }
    }
示例#21
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        public void AddScore(Tournament tournament, Match match, TeamSide scoredSide, string playerId, string remark = "")
        {
            var scoredTeam = scoredSide == TeamSide.Home ? match.HomeTeam : match.AwayTeam;

            var playerList = tournamentRepo.GetPlayersByTeam(tournament.Id, scoredTeam.Id);
            var player     = playerList.SingleOrDefault(x => x.Id == playerId);

            if (player == null)
            {
                if (String.IsNullOrEmpty(remark))
                {
                    throw new PlayerNotFoundException();
                }
                else
                {
                    player = tournamentRepo.GetPlayerById(playerId);
                }
            }

            tournamentRepo.AddMatchScore(tournament.Id, match.Id, scoredTeam.Id, player.Id, remark);
        }
示例#22
0
    void OnTriggerEnter(Collider other)
    {
        TeamSide  teamSide = other.GetComponent <TeamSide>();
        NpcSimple npc      = other.GetComponent <NpcSimple>();

        if (npc != null)
        {
            npc.IsAtCapturePoint = true;
        }

        if (teamSide != null)
        {
            switch (teamSide.playerTeam)
            {
            case TeamSide.TeamEnum.None:
            {
                // Debug.Log("None is capturing");
                break;
            }

            case TeamSide.TeamEnum.RedTeam:
            {
                ++redPlayersInside;

                //Debug.Log(redPlayersInside + ": Red is capturing");

                break;
            }

            case TeamSide.TeamEnum.BlueTeam:
            {
                ++bluePlayersInside;
                //Debug.Log(bluePlayersInside + ": Blue is capturing");
                break;
            }
            }
        }
    }
示例#23
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        private string GetTeamEvents(TeamSide teamSide)
        {
            List <string> teamEventsAsStringArray = new List <string>();

            switch (teamSide)
            {
            case TeamSide.Home:
                foreach (var teamEvent in Home_team_events)
                {
                    teamEventsAsStringArray.Add(teamEvent.ToString());
                }
                break;

            case TeamSide.Away:
                foreach (var teamEvent in Away_team_events)
                {
                    teamEventsAsStringArray.Add(teamEvent.ToString());
                }
                break;
            }

            return(string.Join("\n\t", teamEventsAsStringArray.ToArray()));
        }
示例#24
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    void Start()
    {
        this.Team = TeamSide.Players;
        MainCam   = GameObject.FindGameObjectWithTag("MainCamera");

        if (transform.parent.tag == "Pl2")
        {
            this.Health = 120f;
            SecondCam   = GameObject.FindGameObjectWithTag("CameraP1");

            if (GlobalData.p2armor == true)
            {
                Health += GlobalData.armorAmount;
            }
        }
        else
        {
            this.Health = 60f;
            if (GlobalData.p1armor == true)
            {
                Health += GlobalData.armorAmount;
            }
            SecondCam = GameObject.FindGameObjectWithTag("CameraP2");

            if (transform.parent.Find("pl1-shield") != null)
            {
                shields = transform.parent.Find("pl1-shield").GetComponent <ShieldScript>();
            }
        }

        cts = GameObject.FindGameObjectWithTag("CameraTeller").GetComponent <CameraTellerScript>();

        if (MaxHP == 0)
        {
            MaxHP = Health;
        }
    }
示例#25
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    // Use this for initialization
    void Start()
    {
        side = GetComponent <TeamSide>();
        healthText.GetComponent <TextMesh>().text = health.ToString();
        damageTimer = 1.0f;
        switch (side.playerTeam)
        {
        case TeamSide.TeamEnum.None:
            healthText.GetComponent <TextMesh>().color = Color.white;
            break;

        case TeamSide.TeamEnum.RedTeam:
            healthText.GetComponent <TextMesh>().color = Color.red;
            break;

        case TeamSide.TeamEnum.BlueTeam:
            healthText.GetComponent <TextMesh>().color = Color.blue;
            break;

        default:
            healthText.GetComponent <TextMesh>().color = Color.white;
            break;
        }
    }
示例#26
0
    void OnTriggerExit(Collider other)
    {
        TeamSide  teamSide = other.GetComponent <TeamSide>();
        NpcSimple npc      = other.GetComponent <NpcSimple>();

        if (npc != null)
        {
            npc.IsAtCapturePoint = false;
        }

        if (teamSide != null)
        {
            switch (teamSide.playerTeam)
            {
            case TeamSide.TeamEnum.None:
            {
                //Debug.Log("None is capturing");
                break;
            }

            case TeamSide.TeamEnum.RedTeam:
            {
                --redPlayersInside;
                //Debug.Log(redPlayersInside  + ":Red capturing, red left");
                break;
            }

            case TeamSide.TeamEnum.BlueTeam:
            {
                --bluePlayersInside;
                //Debug.Log(bluePlayersInside + ":blue capturing, blue left");
                break;
            }
            }
        }
    }
示例#27
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    void SwitchTurns()
    {
        ResetTimer ();
        teamOfTheTurn = GetTeam_Opponent (teamOfTheTurn).side;//Change team of the turn

        if( teamOfTheTurn == localTeamSide ) {
            GetTeamByTeamSide (localTeamSide).EnableAllPlayers ();
        }
        else {
            GetTeamByTeamSide (localTeamSide).DisbaleAllPlayerMovmentsAndBalls ();
        }
    }
示例#28
0
        public async Task <TracerPlayer> UpdateStatsAsync(long tpID)
        {
            if (scl == null)
            {
                scl      = (await client.GetStaticChampionsAsync());
                scl.Keys = new Dictionary <string, string>();

                foreach (var k in scl.Data.Keys)
                {
                    scl.Keys.Add(scl.Data[k].Id.ToString(), k);
                }
            }

            TracerPlayer tp = db.TracerPlayers.Include(t => t.Summoner)
                              .Include(t => t.PlayerStats)
                              .ThenInclude(t => t.championStats)
                              .ThenInclude(x => x.Stats)
                              .Where(t => t.Summoner.Id == (long)tpID).FirstOrDefault();

            bool doneSome = false;

            if (tp.PlayerStats != null && tp.PlayerStats.championStats != null && tp.PlayerStats.championStats.Count > 0)
            {
                //Delete db trash..
                foreach (ChampionStats cs in tp.PlayerStats.championStats)
                {
                    db.Remove(cs);
                    doneSome = true;
                }
                if (tp.PlayerStats.stats != null)
                {
                    db.Remove(tp.PlayerStats.stats);
                    doneSome = true;
                }
                if (tp.PlayerStats != null)
                {
                    db.Remove(tp.PlayerStats);
                    doneSome = true;
                }
                if (doneSome)
                {
                    db.SaveChanges();
                }
            }
            //check the db
            TracerDemo.Model.Stats generalStats = CleanStats();
            DateTime lastTwoMonths = DateTime.Today.AddMonths(-2);
            var      endTime       = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second, DateTimeKind.Utc);
            var      beginTime     = endTime.AddMonths(-2);
            IEnumerable <QueueType> rankedQueues = new[] { QueueType.TEAM_BUILDER_RANKED_SOLO };

            MatchList matchList = await client.GetMatchListByAccountIdAsync
                                      (tp.Summoner.AccountId, rankedQueues : rankedQueues);

            if (matchList == null)
            {
                return(tp);
            }
            List <MatchReference> matchReferneces = matchList.Matches;

            if (matchReferneces == null)
            {
                return(tp);
            }
            PlayerStats tracerStats = new PlayerStats();

            tracerStats.TracerPlayerId = tp.Id;

            Dictionary <long, ChampionStats> champDict = new Dictionary <long, ChampionStats>();

            int i = 0;

            foreach (MatchReference mr in matchReferneces)
            {
                if (mr.Timestamp > beginTime && mr.Timestamp < endTime)
                {
                    i++;
                }
                else
                {
                    Console.WriteLine("All rpocessed");
                    break;
                }

                Console.WriteLine("Processing match " + i + " of " + matchReferneces.Count);
                int champId = mr.Champion;
                //bool firstGame = false;
                if (!champDict.ContainsKey(champId))
                {
                    ChampionStats cs = new ChampionStats {
                        TracerPlayerId = tp.Id, ChampionId = champId, ChampionName = scl.Keys[champId.ToString()], Stats = CleanStats()
                    };
                    champDict.Add(champId, cs);
                    //firstGame = true;
                }
                Match m = await client.GetMatchAsync(mr.GameId);

                if (m == null)
                {
                    continue;
                }
                int blueDeaths = 0;
                int blueAsists = 0;
                int blueKills  = 0;
                int redDeaths  = 0;
                int redAsists  = 0;
                int redKills   = 0;

                int      playerKills   = 0;
                int      playerAssists = 0;
                int      playerDeaths  = 0;
                TeamSide playerSide    = TeamSide.Team1;

                foreach (MatchParticipant mp in m.Participants)
                {
                    switch (mp.TeamId)
                    {
                    case TeamSide.Team1:
                        blueDeaths += mp.Stats.Deaths;
                        blueAsists += mp.Stats.Assists;
                        blueKills  += mp.Stats.Kills;
                        break;

                    case TeamSide.Team2:
                        redDeaths += mp.Stats.Deaths;
                        redAsists += mp.Stats.Assists;
                        redKills  += mp.Stats.Kills;
                        break;
                    }
                    if (mp.ChampionId == champId)
                    {
                        playerSide = mp.TeamId;
                        MatchParticipantStats matchPlayerStats = mp.Stats;
                        champDict[champId].Stats.Games   += 1;
                        generalStats.Games               += 1;
                        champDict[champId].Stats.Minutes += (float)m.GameDuration.TotalMinutes;
                        generalStats.Minutes             += (float)m.GameDuration.TotalMinutes;

                        champDict[champId].Stats.MinutesXMatch = champDict[champId].Stats.Minutes / champDict[champId].Stats.Games;
                        generalStats.MinutesXMatch             = generalStats.Minutes / generalStats.Games;

                        if (matchPlayerStats.Win)
                        {
                            champDict[champId].Stats.Wins += 1;
                            generalStats.Wins             += 1;
                        }
                        champDict[champId].Stats.WinRate = (champDict[champId].Stats.Wins * 1f) / ((champDict[champId].Stats.Games * 1f));
                        generalStats.WinRate             = (generalStats.Wins * 1f) / (generalStats.Games * 1f);

                        //Champion Wards
                        champDict[champId].Stats.Wards       += mp.Stats.WardsPlaced;
                        champDict[champId].Stats.WardsKilled += mp.Stats.WardsKilled;
                        champDict[champId].Stats.WardXmin     = champDict[champId].Stats.Wards / champDict[champId].Stats.Minutes;
                        champDict[champId].Stats.WardKillXmin = champDict[champId].Stats.WardsKilled / champDict[champId].Stats.Minutes;

                        //General Wards
                        generalStats.Wards       += mp.Stats.WardsPlaced;
                        generalStats.WardsKilled += mp.Stats.WardsKilled;
                        generalStats.WardXmin     = generalStats.Wards / generalStats.Minutes;
                        generalStats.WardKillXmin = generalStats.WardsKilled / generalStats.Minutes;

                        generalStats.Kills        += mp.Stats.Kills;
                        generalStats.Daths        += mp.Stats.Deaths;
                        generalStats.Asists       += mp.Stats.Assists;
                        generalStats.Minions      += mp.Stats.TotalMinionsKilled;
                        generalStats.MinionsMinute = generalStats.Minions / generalStats.Minutes;

                        champDict[champId].Stats.Kills        += mp.Stats.Kills;
                        champDict[champId].Stats.Daths        += mp.Stats.Deaths;
                        champDict[champId].Stats.Asists       += mp.Stats.Assists;
                        champDict[champId].Stats.Minions      += mp.Stats.TotalMinionsKilled;
                        champDict[champId].Stats.MinionsMinute = champDict[champId].Stats.Minions / champDict[champId].Stats.Minutes;

                        playerKills   += mp.Stats.Kills;
                        playerDeaths  += mp.Stats.Deaths;
                        playerAssists += mp.Stats.Assists;



                        if (mp.Stats.FirstBloodKill || mp.Stats.FirstBloodAssist)
                        {
                            champDict[champId].Stats.FirstBlood += 1;
                            generalStats.FirstBlood             += 1;
                        }
                    }
                }

                switch (playerSide)
                {
                case TeamSide.Team1:
                    generalStats.KillParticipation += redKills;
                    generalStats.KillShare         += redKills;
                    generalStats.DeathShare        += redDeaths;

                    champDict[champId].Stats.KillParticipation += redKills;
                    champDict[champId].Stats.KillShare         += redKills;
                    champDict[champId].Stats.DeathShare        += redDeaths;
                    break;

                case TeamSide.Team2:
                    generalStats.KillParticipation += redKills;
                    generalStats.KillShare         += redKills;
                    generalStats.DeathShare        += redDeaths;

                    champDict[champId].Stats.KillParticipation += redKills;
                    champDict[champId].Stats.KillShare         += redKills;
                    champDict[champId].Stats.DeathShare        += redDeaths;
                    break;
                }
            }

            generalStats.KillParticipation = (generalStats.Kills + generalStats.Asists) / Math.Max(1f, generalStats.KillParticipation);
            generalStats.KillShare         = (generalStats.Kills) / Math.Max(1f, generalStats.KillShare);
            generalStats.DeathShare        = (generalStats.Daths) / Math.Max(1f, generalStats.DeathShare);
            generalStats.FirstBlood        = (generalStats.FirstBlood / generalStats.Games);


            List <ChampionStats> championStats = champDict.Values.ToList();

            tp.PlayerStatsId = tracerStats.Id;
            tp.IsProcesing   = false;
            tp.LastUpdate    = endTime.ToFileTimeUtc();
            db.TracerPlayers.Update(tp);
            db.SaveChanges();

            foreach (ChampionStats cs in championStats)
            {
                champDict[cs.ChampionId].Stats.KillParticipation = (champDict[cs.ChampionId].Stats.Kills + champDict[cs.ChampionId].Stats.Asists) / Math.Max(1f, champDict[cs.ChampionId].Stats.KillParticipation);
                champDict[cs.ChampionId].Stats.KillShare         = (champDict[cs.ChampionId].Stats.Kills) / Math.Max(1f, champDict[cs.ChampionId].Stats.KillShare);
                champDict[cs.ChampionId].Stats.DeathShare        = (champDict[cs.ChampionId].Stats.Daths) / Math.Max(1f, champDict[cs.ChampionId].Stats.DeathShare);
                champDict[cs.ChampionId].Stats.FirstBlood        = champDict[cs.ChampionId].Stats.FirstBlood / champDict[cs.ChampionId].Stats.Games;
                db.Add(cs);
            }

            db.SaveChanges();
            tracerStats.stats          = generalStats;
            tracerStats.championStats  = championStats;
            tracerStats.TracerPlayerId = tp.Id;
            tracerStats.player         = tp;
            tracerStats.StatsId        = generalStats.Id;
            db.Add(tracerStats);
            db.SaveChanges();

            processingSummoners.Remove(tp.Summoner.Name);

            return(tp);
        }
示例#29
0
 void ITeammate.SetSide(TeamSide side)
 {
     _Side = side;
 }
示例#30
0
 void NewTurn()
 {
     ResetTimer ();
     teamOfTheTurn = GetTeam_Opponent (teamOfTheTurn).side;//Change team of the turn
     GetTeamByTeamSide (teamOfTheTurn).EnableAllPlayers ();//Enable team of the turn
     GetTeam_Opponent (teamOfTheTurn).DisbaleAllPlayerMovmentsAndBalls ();//Disable opposite team
 }
示例#31
0
 public GameTeam(Team team, TeamSide teamSide)
 {
     Team     = team;
     TeamSide = teamSide;
 }
示例#32
0
 public Player(TeamSide side)
 {
     this.side = side;
 }
示例#33
0
 public Color GetTeamColorByTeamSide(TeamSide _teamSide)
 {
     if(_teamSide == 0) return Color.blue;
     else return Color.red;
 }
        private Platoon ConvertTrainingSet(TrainingSet set, int numberOfPlayers, int minimumFireteamSize, TeamSide side)
        {
            var chosenPlatoon = ChoosePlatoon(set, numberOfPlayers, minimumFireteamSize);

            Platoon platoon = new Platoon(side, minimumFireteamSize);

            platoon.SupportingRoles = int.Parse(chosenPlatoon.players);

            int squadCounter = 0;

            foreach (TrainingSetPlatoonSquad trainingSquad in chosenPlatoon.Squad)
            {
                var squad = platoon.AddSquad((SquadSign)squadCounter);
                squad.SupportingRoles = int.Parse(trainingSquad.players);

                foreach (TrainingSetPlatoonSquadFireteam trainingFireteam in trainingSquad.Fireteam)
                {
                    squad.AddFireTeam(int.Parse(trainingFireteam.players));
                }

                squadCounter++;
            }

            return(platoon);
        }
示例#35
0
 public HumbleTeamBehaviour(TeamSide teamSide)
 {
     _teamSide = teamSide;
 }
示例#36
0
 internal void SetSide(TeamSide side)
 {
     foreach (var teammate in _ITeammates)
     {
         teammate.SetSide(side);
     }
 }
示例#37
0
 internal void SetSide(TeamSide side)
 {
     _Squad.SetSide(side);
 }
示例#38
0
 public AI(Difficulty difficulty, TeamSide side) : base(side)
 {
     this.difficulty = difficulty;
 }