示例#1
0
        /// <summary>
        /// This method receives two Match objects, the one with new information, to be saved to the database, and the old one, before the changes, so that the old information can be used within this method, both objects refer to the same match, and have the same ID.
        /// </summary>
        public bool UpdateMatch(Match matchUpdated)
        {
            bool isUpdated = false;

            if (!_modelState.IsValid)
            {
                isUpdated = false;
            }

            //using TeamRepository as well as the MatchRepository, in order to effectuate changes to Match and Team objects
            using (var teamRepository = new TeamRepository())
            {
                try
                {
                    //get the old Math object which will be updated with new info
                    Match matchNotUpdated = _matchRepository.GetAll().FirstOrDefault(matchItem => matchItem.MatchId == matchUpdated.MatchId);

                    //get the two Team objects referenced in the Match object, first and second
                    Team teamOne = teamRepository.GetById(matchUpdated.Team1Id.Value);
                    Team teamTwo = teamRepository.GetById(matchUpdated.Team2Id.Value);

                    //check if the UpdatedMatches property of the first Team object is null or empty and if the match has not been entered in that same property already (which would mean that the match has not been updated yet)
                    if (/*!teamRepository.GetPlayedMatches(teamOne.TeamId).IsNullOrEmpty() && */ !teamRepository.GetPlayedMatches(teamOne.TeamId).Contains(matchUpdated.MatchId.ToString()))
                    {
                        //add the match information to the first Team object
                        if (matchUpdated.ScoreTeam1 > matchUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesWon += 1;
                        }
                        if (matchUpdated.ScoreTeam1 < matchUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesLost += 1;
                        }
                        if (matchUpdated.ScoreTeam1 == matchUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesDrawn += 1;
                        }

                        teamOne.MatchesPlayed += 1;
                        teamOne.GoalsFor      += matchUpdated.ScoreTeam1;
                        teamOne.GoalsAgainst  += matchUpdated.ScoreTeam2;

                        //add the match ID to the UpdatedMatches property of the first Team object, in order to know the match has been updated, and that the match info has already been passed to the first Team object
                        teamRepository.AddPlayedMatches(teamOne.TeamId, matchUpdated.MatchId);

                        //update the first Team object in the database
                        teamRepository.Update(teamOne);
                    }
                    //check if the UpdatedMatches property of the first Team object is null or empty and if the match has been entered in the that same property already (which would mean that the match has been updated at least once before)
                    else if (/*!teamRepository.GetPlayedMatches(teamOne.TeamId).IsNullOrEmpty() && */ teamRepository.GetPlayedMatches(teamOne.TeamId).Contains(matchUpdated.MatchId.ToString()))
                    {
                        //teamOne.MatchesWon = 0;
                        //teamOne.MatchesLost = 0;
                        //teamOne.MatchesDrawn = 0;
                        //teamOne.MatchesPlayed -= 1;
                        //teamOne.GoalsFor = 0;
                        //teamOne.GoalsAgainst = 0;
                        //teamRepository.Update(teamOne);

                        //remove the match info from the first Team object, according to the information from the old Match object, from before the changes to it
                        if (matchNotUpdated.ScoreTeam1 > matchNotUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesWon -= 1;
                        }
                        if (matchNotUpdated.ScoreTeam1 < matchNotUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesLost -= 1;
                        }
                        if (matchNotUpdated.ScoreTeam1 == matchNotUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesDrawn -= 1;
                        }

                        teamOne.MatchesPlayed -= 1;
                        teamOne.GoalsFor      -= matchNotUpdated.ScoreTeam1;
                        teamOne.GoalsAgainst  -= matchNotUpdated.ScoreTeam2;

                        //update the first Team object in the database, with the removal of the information from the old Match object
                        teamRepository.Update(teamOne);

                        //add the match information, from the new, changed, Match object to the first Team object, effectively updating the first Team associated with the Match object
                        if (matchUpdated.ScoreTeam1 > matchUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesWon += 1;
                        }
                        if (matchUpdated.ScoreTeam1 < matchUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesLost += 1;
                        }
                        if (matchUpdated.ScoreTeam1 == matchUpdated.ScoreTeam2)
                        {
                            teamOne.MatchesDrawn += 1;
                        }

                        teamOne.MatchesPlayed += 1;
                        teamOne.GoalsFor      += matchUpdated.ScoreTeam1;
                        teamOne.GoalsAgainst  += matchUpdated.ScoreTeam2;

                        //update the first Team object in the database
                        teamRepository.Update(teamOne);
                    }

                    //check if the UpdatedMatches property of the second Team object is null or empty and if the match has not been entered in the that same property already (which would mean that the match has not been updated yet)
                    if (/*!teamRepository.GetPlayedMatches(teamTwo.TeamId).IsNullOrEmpty() && */ !teamRepository.GetPlayedMatches(teamTwo.TeamId).Contains(matchUpdated.MatchId.ToString()))
                    {
                        //add the match information to the second Team object
                        if (matchUpdated.ScoreTeam2 > matchUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesWon += 1;
                        }
                        if (matchUpdated.ScoreTeam2 < matchUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesLost += 1;
                        }
                        if (matchUpdated.ScoreTeam2 == matchUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesDrawn += 1;
                        }

                        teamTwo.MatchesPlayed += 1;
                        teamTwo.GoalsFor      += matchUpdated.ScoreTeam2;
                        teamTwo.GoalsAgainst  += matchUpdated.ScoreTeam1;

                        //add the match ID to the UpdatedMatches property of the second Team object, in order to know the match has been updated, and that the match info has already been passed to the second Team object
                        teamRepository.AddPlayedMatches(teamTwo.TeamId, matchUpdated.MatchId);

                        //update the second Team object in the database
                        teamRepository.Update(teamTwo);
                    }
                    //check if the UpdatedMatches property of the second Team object is null or empty and if the match has been entered in the that same property already (which would mean that the match has been updated at least once before)
                    else if (/*!teamRepository.GetPlayedMatches(teamTwo.TeamId).IsNullOrEmpty() &&*/ teamRepository.GetPlayedMatches(teamTwo.TeamId).Contains(matchUpdated.MatchId.ToString()))
                    {
                        //teamTwo.MatchesWon = 0;
                        //teamTwo.MatchesLost = 0;
                        //teamTwo.MatchesDrawn = 0;
                        //teamTwo.MatchesPlayed -= 1;
                        //teamTwo.GoalsFor = 0;
                        //teamTwo.GoalsAgainst = 0;
                        //teamRepository.Update(teamTwo);

                        //remove the match info from the second Team object, according to the information from the old Match object, from before the changes to it
                        if (matchNotUpdated.ScoreTeam2 > matchNotUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesWon -= 1;
                        }
                        if (matchNotUpdated.ScoreTeam2 < matchNotUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesLost -= 1;
                        }
                        if (matchNotUpdated.ScoreTeam2 == matchNotUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesDrawn -= 1;
                        }

                        teamTwo.MatchesPlayed -= 1;
                        teamTwo.GoalsFor      -= matchNotUpdated.ScoreTeam2;
                        teamTwo.GoalsAgainst  -= matchNotUpdated.ScoreTeam1;

                        //update the second Team object in the database, with the removal of the information from the old Match object
                        teamRepository.Update(teamTwo);

                        //add the match information, from the new, changed, Match object to the second Team object, effectively updating the second Team associated with the Match object
                        if (matchUpdated.ScoreTeam2 > matchUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesWon += 1;
                        }
                        if (matchUpdated.ScoreTeam2 < matchUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesLost += 1;
                        }
                        if (matchUpdated.ScoreTeam2 == matchUpdated.ScoreTeam1)
                        {
                            teamTwo.MatchesDrawn += 1;
                        }

                        teamTwo.MatchesPlayed += 1;
                        teamTwo.GoalsFor      += matchUpdated.ScoreTeam2;
                        teamTwo.GoalsAgainst  += matchUpdated.ScoreTeam1;

                        //update the second Team object in the database
                        teamRepository.Update(teamTwo);
                    }

                    //update the properties of the old Match object with the ones form the new Match object
                    matchNotUpdated.Team1Id    = matchUpdated.Team1Id;
                    matchNotUpdated.Team2Id    = matchUpdated.Team2Id;
                    matchNotUpdated.ScoreTeam1 = matchUpdated.ScoreTeam1;
                    matchNotUpdated.ScoreTeam2 = matchUpdated.ScoreTeam2;
                    //update the Match object in the database
                    _matchRepository.Update(matchNotUpdated);

                    isUpdated = true;
                }
                catch (Exception ex)
                {
                    throw ex;
                }
            }

            return(isUpdated);
        }